Do NOT buff the bosses in firelands

Don’t say that… because it destroys your own argument :stuck_out_tongue: It was already designed a certain way…

Gear is the main driving force for raiding. Otherwise people would clear once and be done.

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6/7 very achievable week one for guilds that are currently 13/13. Rag is a different level and groups will need to spend serious time for the kill, but far less than originally because geyser is gone. Gear will quickly let everyone be 6/7H and make Rag much easier to prog by removing the dps check in P3.

This tuning is perfect and should lead to a healthy phase as long as it doesn’t go on for too long (true for almost all raids ever). Well done Blizzard.

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Going to hit sub 100k on ironforge.pro this phase. Well done, Blizzard!

Yea we have been in this tier for almost 5 months…

It’s pretty clear that the change isnt targetted towards the “majority” of the playerbase.

But you now have a choice whenever you voice yourself or stop or keep playing it’s entirely up to you. Nobody will force you to play now that you know what version of the game you will experience pre hand.

It’s directed at the people who play cataclysm you do understand that this is how it was back then right?

Except this is still an easier version they literally had it harder 14 years ago.

It’s time for you to get better at the game

just a quick bump for reference. No ego here friends.

You should go look up what the word “ego” means because it’s not anywhere in what you quoted.

If you can’t do the content swap it to normal, it’s literally why they have 2 modes, heroic being the harder optional mode.

The guy is having the time of his life on a forum mocking and throwing shade at every single poster against the change.

It’s fine. Let him type whatever. I hope he clears heroic FL pre nerfed in less than 1 hour for all that I care.

Edit: To add more it’s not only going to be the maintenance mode that put wotlk and now cataclysm in a terrible spot but also decisions to cater the 1%. They really have their priorities set upright over there on blizzard HQ.

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I’m not mocking anyone rofl.

They aren’t catering to anyone they are launching the raid in a nerfed state from its original launch 14 years ago.

You’re acting as if they are making it harder than it was back then, they aren’t doing that.

What are you even saying?

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You. :roll_eyes:

PCs were worse. Connections were worse. Addons were worse. Skill was worse.
It wasn’t “harder”, circumstances were worse, and in that case you should get a worse pc, a worse connection, delete your addons and fatfinger your spells more often, then come tell people to get better, we might listen to you.
:woman_shrugging:

Firelands from 14 years ago was factually harder.

The raid itself.

Saying you need to get better isnt an ego thing, its literally you just need to get better rofl.

They did a harder version of the raid 14 years ago, what is confusing about this?

You had 14 years worth of practice on them, an easier version of the raid, better computer, better connection, more information available and better addons.

Were people doing heroic raiding on dial up in 2012? Can’t recall that :rofl:

I dont know if anyone complaining about the buffs actually tried it in PTR, but it was bad how boring it was on normal. We didnt optimize our comp at all because we just wanted to go in and try to gauge what we were gonna plan to do, but we just mowed everything down effortlessly. It 100% needed to be buffed and I dont think anyone who actually tried it would disagree. Like im not even a 1% raider and I think it was absolutely a terrible path for the game to go with that version of firelands.

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Also to be clear because i think alot of the people who are against it seem to think these changes were outside “buffs”, they arent actually buffs, it is just nerfs that happened to firelands patch after patch being reversed.

This version of Firelands isnt some new Classic only version, its how it was back in original Cata except its still an EASIER version.

ofc it was, 4.2 talents + geyser vs 4.3 talents and no geyser, its certainly not close to the same

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Mop will be harder so get used to it. Time to take the training wheels off.

Lotta loud and wrong people in this thread.

Multiple raid difficulties did not kill the game. Somehow Retail is the most thriving and alive part of this game even with its 4 raid difficulties, and no one is quitting because Mythic exists.

However, the game would have died if there was just one difficulty because Blizzard still would have kept making raids harder. Retail would just have Mythic and nothing else.

There’s also SoD where difficulty does not exist, so we have plenty of options now.

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I think that is an oversimplification to say multiple difficulties didn’t kill retail.

Classic attracts a different audience than retail does. People who enjoy the harder raids already play retail and not classic. Classic has long been about easy bosses and how high you can parse / speed runs.

Many feel the harder raids will alienate these players, causing classic to die.

Cutting edge raiders prefer retail already.

Dad gamers and casual raiders quitting if the raid stays hard foo too long. (They want to parse, and can’t really get a good one on normal mode.)

Since both of these will be gone, you will just be left with a few top raiding guilds, who will now slowly die because the recruiting pool has dried up.

TLDR - Classic attracts a different audience than retail. I believe we should launch with prenerf values, but relax with nerfed values pretty soon afterwards, prior to the next phase.