Do any of you think 10.0 will be different? (Specifics on post)

Raiding and M+ are fine: The world does need more content, But if you are treating wow like a ‘second job’ and pushing hard in raiding/M+ you should have some of the best gear out there.

What makes more sense:
Jo Smoe did a world quest that had him collect 5 chicken eggs and WOOOOOOOOOOOOOOO 278 ITEM LEVEL!

Or Jo smoe jr and 19 other friends fought, planned, and pushed the end content to earn a team focused victory and got 278 gear.

Clearly the chicken egg gathering.

As said I don’t disagree the world needs to feel more alive/filled with content but it always circles back to “Focus on the rest of the game: I want better gear” and…yeah…you do but I also want a higher paycheck and I need to work for it.

don’t need 10.0 to know nothing is changing. If blizz was really changing it would have started 9.2 even 9.2.5 has no real changes.

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More raiding than anything. Like right now with tier sets it’s dominated by raiders.

I think they should try and work on making raiding more accessible and fun for all players. I’m not a developer but the fact that so many players want nothing to do with raids tells me that they are missing their mark.

What makes mythic+ more appealing is that it’s accessible and has difficulties to make players comfortable.

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Your lead dev is a hardcore raid design guy he doesn’t understand casuals or roleplayers he just cares about raids and things that make you waste your time, he gets pissed when casuals ask him for stuff like mage towers, and when they make him add it back he makes sure you don’t get the original MT rewards and it near impossible to complete solo.

Also, borrowed power is not going away. It will get a double down because they just need you to waste your time until the end final raid tier & boss then they’ll flip the fun switch and let you have a bit of fun with gear that is irrelevant in 10.0

I loved this game but it won’t change and every time I leave it is longer and longer until I come back I’m nearing the short goodbye and never return.

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Honestly, I think they will change things slightly but not to the full extent players would like to see.

Listening to Morgan days interview regarding tier sets and rng, he didn’t want to divulge why it’s straight rng and why the catalyst is delayed. I didn’t hear him say it, anyway.

So, I think they will continue to try to gate the playerbase but I do think they will try to meet in the middle a little more.

It would take a great deal of humility and a desire to do the right thing in order for it to happen. I don’t think MSFTATVIBLIZ has it in them, but I really hope I’m wrong. As much as I gripe about this game, it comes from a strong desire for it to be better.

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How could it be different when Danuser and Ion are still here?

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No. All I see is the same song and dance being done of people warning Blizzard all the way back in the Alpha about certain things that aren’t going to work for them only to plug their ears and come up with some BS explanation as to why the playerbase is going to love it.

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I don’t really expect much difference. Legion - SLs seems to be the new forumla. Systems and borrowed power. If you don’t like these two things, I highly suggest you set your expectations low.

No, it won’t change, not dramatically.

It has been like this since Wrath, because it’s a reality of the genre.

They’ve added things (Garrisons, then Class Halls, then the Faction War, then the Covenants), but those are all pretty rinse and repeat, and they turned out to be a good mechanic for borrowed power. We’ve had “the legendary” since MoP, this, too, will return.

Borrowed power will remain. Leveling will continue to be Story Telling mode, and a secondary, introductory activity. RNG gear is here to stay.

Reps will not be account bound, it will remain “alt unfriendly” in the opening stages.

And the reason for this is that they’ve found that all of these things “work”. Players LIKE this kind of content, people LIKE to play WoW, they just need “something to do”. Repping up, chasing RNG, filling in bars and cosmetics and pet and whatever, folks like to do that. Folks like daily content that they can do “every day”, or at least “often”. Log in, “something to do”, something that is NOT “free form”. Something structured.

The Emissaries, the Callings, the Korthia and ZM weeklies are the implicit “catch up” mechanic for those that can’t play every day. You can play once a week and only be “50%” behind, a far cry from 1 in 7.

They did a really good job this expansion segregating the character power and the cosmetics. Remember all the teeth gnashing about Anima early on? Well that’s certainly not a problem now, and never was going to be a problem.

SL was great at supporting “stop and go” play. How far are we in to this patch, and how many players have already got KSM? Quite a few I’m sure. The dedicated few with a dedicated core.

All of the other nonsense about “must have…” turned out to be…utter nonsense. None of it was “required”. People succeeded without spending every waking hour in the game, “doing all the chores”. SL rewarded casual play by dedicated players who were able to focus in and min-max to get what was necessary to achieve their goals. SL is HUGE in terms of what can be done, much of it was not done by everyone. That’s a good thing.

Anyone who knows this game know full well they can pop in the last month of the expansion, “do everything”, “kill the guy on the box”, get “great gear”, and go home for another two years. But most don’t do that. Most play early, stick around while its fresh, then some leave, some stick around. Then they return with the new patches, the new content, etc.

The Dev Team always bites off more than they can chew. They should always do this. They should always run out of time and cut stuff out. You think its bad when they cut stuff out, it’s even worse when they leave time on the table with “nothing to do”. That’s even worse. Better to push hard and ship. Better to always aim high.

SL was huge, hard to imagine the next expansion being bigger than SL, but they’ll try anyway.

To be honest I do not think the next expansion is going to be any good. The current team wants to make wow like diablo and that has not been working for them. As they tend to dig in and not handle feedback like adults. Well to be honest few adults take feedback in a positive aspect. They should if it is constructed and informative as it leads to positive growth. This is the weakness of the wow team and reason why they never going to come to terms with player base. As they said my way or highway. Guess what players choose to do with that attitude?

This company for some reason has its up and downs as far alts concerned. The current team indicates that it wants to time restrict alts. That is never a good thing in the long run. BFA was good so there is some sign. For now, I say wait and see the approach to see if they are willing to go back to BFA style. Yes, it was bad on most things. It is still no way near the levels of Shadowlands.

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I think Blizzard jumped ship on shadowlands VERY early once they saw how fast it was sinking and all there hands and chips are in the next Exp. With that I feel things will be different yet the same.

I can see an “endless dungeon” type returning but with more layers and unique things, but this time give, gear like Visions did, I also see it being hard as nails because Blizzard didn’t go to Thanos school of “perfectly balanced: like all things should be”

I can see Player housing being a thing: but it will be a MESS at launch and a slog of a grind to get this thing rolling because, blizzard loves to gate fun things.

I can see a more grounded EXP for the most part with good story bits coming into play: all to be tossed aside at the very last patch for some cosmic squid cthulu type thing infused with light and void.

I honestly can see (PVE) mounted combat being a thing - For flying if we are going to an island of dragons but I also see this being weirdly gated/time consuming to earn different attacks and ability making the sky “accessible but dangerous”

I can see a more simple system returning for power progression: Something closer to the Artifact system we had in legion while yes: it “seemed” complex back then next to what ever the heck BFA and legion was it will be a more 'simple" time - But will still be a grind.

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I’m hoping the progression path at xpac launch is better this time. Since BfA, it’s been pretty borked…

Normally for gearing up you’d go [Leveling w/normal dungeons mixed in] → [Heroic dungeons] → [Mythic 0] → Beyond, but in both BfA and Shadowlands, this path was disrupted entirely with gear for solo stuff making the lower rungs of the ladder irrelevant. This doesn’t feel good at all, accelerates the rate at which people get bored with the xpac’s X.0 release, and makes the player expect that other rungs can be skipped too, which isn’t healthy and makes pugging M+ more miserable than it needs to be.

I’m approaching this with cautious optimism.

It sounds better if you imagine Bruce Boxleitner is saying this! :smiley_cat:

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That was the only good thing. The problem was that should have had an LFR match at least the world quest level. Heroic should never have been better than raid gear, yes even if it is LFR. Well in my opinionated self.

No.
With SL on it’s last leg and how it came to be, I have no hopes in any other future expansions with how it was handled. Too much has been changed and in all the wrong directions.

i DO think that it will be different, Blizzard has shown a better side of themselves acting quick on feedback, they’ve done a lot more than any other end of expansion period. will it be perfect? no, but if they keep it up, we just might get there.

10.0 will be the same rubbish we’ve been getting with new labels and slightly different looks.

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Actually, it turns out that 6 months before SL alpha was going to be ready he was responsible for rewriting the story. In the earlier story covenants made more sense.

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You do know that’s a rumor not fact.