it’s a bit high innit
I miss being able to sit cc and not immediately fear for someone despite full hots or a defensive up or both
at least remove dampening from shuffle, someone WILL die, no need to punish 1 spec. I’d be happy to lose the bonus conq/mmr/rating if you remove dampening. My buttons doing nothing really feels horrible and nothing like and RPG.
Hell add in cheers from the crowd and dps do more damage in like 5 mins but let me heal for gosh sake
It was stated repeatedly by many people here that if people got their wish to reduce cc then players will just have to die through free casting heals instead.
If we went back to longer cc then people would just complain their teammates are dying while they can’t play their character to help them. Don’t get me wrong, I think the current win conditions (especially in shuffle) are horrendous but it’s exactly what players asked for. Shame on the devs for listening to them though.
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This is maybe the first season healing has actually been fine even in shuffle. Positioning is key esp for letting dps just wanting to pump while ever healer has a bunch of utility spells that can end games if you properly.
Healers being immortal kinda still sucks but it seems its needed atm due to the high damage but trading is fun in 3s/shuffle and doable. If you want the most damp season ever go play s1 mop, you only have to press rejuv and lifebloom to heal through everyones damage.
Healing feels fine.
Does dmg spike ? Sure. One CC and you can hear healer lossas going off: “Ascendance…PI…Avatar…”
But this is just how the core class damage profiles are built now, mainly to make pve be meaningful as dps. Builder abilities do nothing, spenders + stacked CDs will pull your CDs or land a kill
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bruh, U GOT CYCLONE! you have one of the most Cheezy abilities in any rated match. You will be fine.
The game would feel a lot better if they did an almost total pruning of modifier talents, and balanced abilities such that they felt good to press without any such modifiers.
Would also go a ways toward increasing accessibility. No more guesswork or weakauras needed to know X spell has the 30 modifiers needed to hit hard. The game used to be more sensibly designed like this.
Tried it in WoD and it nearly killed the game. The classes aren’t designed for that and never were.
Uh, no? We’re not talking about the same thing.
What WoD did was ability pruning, i.e. pruning buttons. I agree, that’s often bad.
What I’m talking about is pruning modifiers. A Starfire shouldn’t go from hitting for like 300k unmodified, to 3m+ with several modifiers aligned. It makes almost all our buttons feel unsatisfying to press outside of burst conditions, and makes the game less intuitive / readable for new players.
While I agree, I don’t think this will ever change because of pve. This goes back to the whole builders vs spenders dmg wise as well combined with the stacking of modifiers