Agreed, but at the same time, WoW isnāt GPU bound. DLSS would help out a lot of rigs on 20 or low end 30 series GPUs though. No amount of GPU optimization will help the engine being optimized for single core CPUs.
Not gonna āupdate my opinionā. I can always see the artifacts with every kind of upscaling, so either Iām a demigod or youāre being disingenuous.
DLSS, or Deep Learning Super Sampling, is a suite of AI-powered neural rendering technologies developed by NVIDIA exclusively for GeForce RTX GPUs.
It uses dedicated Tensor Cores in RTX cards to render games at lower internal resolutions for higher frame rates (FPS), then applies deep learning AIātrained on thousands of high-quality game imagesāto upscale the output to your monitorās native resolution. This results in visuals that often rival or exceed native rendering in sharpness, detail, and anti-aliasing, while boosting performance by 2-6x or moreāespecially useful for ray tracing, 4K gaming, or high-refresh-rate monitors.
Key DLSS Technologies:
⢠Super Resolution: AI upscaling from low-res to high-res with modes like Quality, Balanced, Performance, and Ultra Performance.
⢠Frame Generation (DLSS 3+): AI generates entire new frames between rendered ones for massive FPS gains (RTX 40/50 series).
⢠Multi Frame Generation (DLSS 4+): Generates up to 3-5 frames per rendered frame; DLSS 4.5 adds Dynamic MFG for adaptive smoothness and a 2nd-gen Transformer model for better detail/edges (RTX 50 series primary, with overrides via NVIDIA App).