DLAA/DLSS or DLSS3?

It was exactly that way. Add in gaslighting now to the condescension. But honestly I don’t care lol… it’s cool, you’re cool, and we’re cool.

:dracthyr_heart:

That’s fine and if you are interested in it and gather information from it even better. One thing to remember is that while we are all PC hardware enthusiasts & gamers, that doesn’t mean our interest perfectly over lap. When it comes to hardware knowledge I’m mostly in PSU, CPU, and GPUs. I’ll pay attention to fans & air coolers. Mobos, I check to make sure it has the specs I like and then run it by someone I know who used to review them. Monitors? I asked someone I trust who’s ten feet deep into it and years following it. Some people can spend pages writing about RAM timing and how to OC it, I just want to plug it in and make sure it works. AIO? Put me to sleep. One of the reasons I always ask Swifty on what he sees on his RAM & mobos is he’s very knowledgeable in that area and I just want a few lines of info rather than dig deep into it. And I highly doubt he wants to talk to me capxcon vs teapo vs ruybcon caps or resonant LLC in a double forward front end unit but he may ask what I think of this PSU vs that one.
My point is, while our interest may fall into a larger umbrella that doesn’t mean we need to be enthusiastic under each smaller section of that umbrella.

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Being passively unenthusiastic about others’ interests and views is fine. No one has implied otherwise, certainly not I.

Just posting this here as an FYI
Techspot/Hardware unboxed did a Review of Nvidia’s DLSS 4. You can go to either site for the full info but a few bits of info

When it comes to FPS output and latency, again, multi-frame generation is just more frame generation. This means the FPS output increases when multi-frame generation is used, but latency either stagnates or regresses relative to native rendering. This is why frame generation is NOT a performance-boosting technology, because performance is heavily linked to latency, and enabling frame generation actually makes latency worse.

The simplest way to describe DLSS 4 Multi-Frame Generation – and the way we’ve been describing it throughout this article – is that it’s more frame generation. Overall, it creates a higher output frame rate and gives you more smoothness than single-frame generation, but it’s also prone to producing more artifacts, and there’s a slightly higher latency cost. All of the strengths of single-frame generation are amplified, and all of the weaknesses are also amplified.
Does this make Multi-Frame Generation better than Single-Frame Generation? … we guess it does, sometimes…? It really depends on whether you’re on the good side of frame generation or the bad side.

In the best conditions, Multi-Frame Generation is smoother, clearer, and makes better use of your high refresh rate monitor. In the worst conditions, the flaws make it even less usable and more problematic than single-frame gen. This can vary on a game-by-game or even scene-by-scene basis, but at best, we’d describe it as an inconsistent improvement.

Ultimately, we don’t think DLSS 4 Multi-Frame Generation adds much value to the GeForce RTX 50 series, and for most people, it’s not worth upgrading for. It’s going to be good for some people, maybe even great, but that group is too small and niche for it to bring value to the average gamer with an average setup.

Nvidia needs to stop blatantly misleading buyers by comparing two different frame generation configurations and claiming they offer a similar experience. A 120 FPS output from single-frame generation and a 120 FPS output from multi-frame generation are worlds apart in image quality, and especially latency. Claiming that because the output frame rate is the same, the two configurations offer the same “performance” is a joke when it omits relevant key information.

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They have the most full-of-it approach to marketing of any company I can think of off the top of my head. Literally everything Nividia ever says has me feeling like I need to question it and seek out clarification from other sources.

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That should be carried out for any PC hardware regardless if it’s from Nvidia, AMD, Intel, Gigabyte, Corsair, Asus, Seasonic, ADATA, etc., etc.,

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~PoV when I see/hear anything from “AMD, Intel, Gigabyte, Corsair, Asus, Seasonic, ADATA, etc., etc.:”
cool, lemmee see what ppl are saying about it…

 

~PoV when I see/hear anything from Nvidia:
ok, I know this is bs somehow. I don’t know just yet exactly what kind of bs this is, but I know there’s some bs here. It’s Nvidia, so there is 100% some bs here. I’ll wait for the articles and youtube vids and such to start sprouting like weeds to clarify things.

 

See the difference?