DK tank grips

Yes, I forgot about that one honestly.

The cooldown is 15 seconds for Blood.

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40 yard range. 15 second cooldown. 2 charges.

its also resettable with a kill if talented properly. but also not every map has water, this is very situational cheese. you have to remember that blood basically has no killing power so if they are unable to pull off this cheese they are now a hindrence to their team.

You don’t need water to pull off this cheese. Water just makes it easier. Without water, the DK needs to stay active at all times to maintain the chokehold.

so how does it work in ToK or EotS?

On both maps you grip the players to the nearest of the two spawn locations

Agreed, remove 40yd grip. Revert it back to 1 charge.

but in these maps the speed reduction of water isn’t an issue correct? but then again dks can talent into extra slows…

realistically we could go back and forth but i think you are just getting countered by their comp, you are just paper to their scissors.

Water is not needed for a blood to control a priest, but without water the dk has to put in more effort and it is significantly easier for allies to assist you without crippling your entire team.

The slow spam and cc make it seemingly impossible for a priest to outpace the grip range. Then you have other cheese thrown in like haymaker because people will actually race change for this garbage.

To say it’s frustrating is an understatement. Sometimes I think I should just play Rdruid instead. Dk is the worst example but dragging any dps across the map as it slow/ccs spams a priest feels simply terrible. Can’t even use things like truffle now in nonrated because it shares a 5 minute CD with every consumable.

If you do wiggle your way back you were out of range to heal people or spin a node for so long that it probably doesn’t matter now. Then you can joyfully waddle towards the next objective as the dk camps you. I’ve noticed that grip seems to ignore certain terrain that should cause LoS, like the plateau at quarry in DWG - dk sits below and grips me down through the earth.

The lack of mobility on priest needs to be reevaluated at the minimum. Every healing spec is suppose to have downsides and niches, but it’s gone too far with priest mobility. Fade evey 20-30 seconds removing 1 slow and having a 40% speed feather does absolutely nothing while being slow spammed.

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