There is another one:
“Might of Thassarian: Increases Strength chance by [2/4]%. Two Rank Talent.”
Strength Chance.
There is another one:
“Might of Thassarian: Increases Strength chance by [2/4]%. Two Rank Talent.”
Strength Chance.
I posted in the CC thread about it - they clearly messed up a Copy/Paste - it has the same description as Blood’s Tier 3 Talent Foul Bulwark.
Killing Machine on live is: “Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike.” so I assume it’s still the same. Just a C/P error.
Also, just to note, cause it was brought up in GD - I do not actively play DK but I still gave feedback on the talents, from my perspective - keep in mind there are DK CC members like Letholas who will give their feedback as well. Seeing feedback from all sorts of players is important, as it gives the devs an idea of why people do or don’t play something.
I have 5 death knights at 50 (though most are deleted >_>) so I do know the class. Lol. But the Shadowlands playstyle just hasn’t been appealing at all, as I mentioned.
Stoked Frostwhelps are back!
It seems odd that there is like, almost nothing new for either classes. I get what they are going for, but they seriously couldn’t add some new stuff mixed in with the current?
I’ll apologize for my previous insulting comment. I just like seeing the qol stuff that people have been asking for for a while now. I do understand the concerns with some things, but the qol changes to me, is too much for me to just wave off the talent trees as just bad right out of the gate.
They’re on the right track though and with some improvements it’ll be even better.
i don’t see anything wrong with the system or tree design, that looks solid, the issue is what spells they filled the talent slots with. things that synergize in gameplay seem to compete in rows, things that were baseline are now talents, talents players wanted baseline are still talents.
this shakes up the current design while not really changing much over how we currently play other than to add a few things here and there. if anything it feels like the potential of the tree is underutilized, give us all our baseline stuff baseline and fill the trees with all new talents and abilities that let us do wild and crazy things. example, where is the enhanced lichform that lets you transform into an actual lich and shoot deathbolts and superdeathcoils at everything?
Not sure how that will work out considering how popular Deathborne is for mage
If that give something like that to dks without even bringing db back for mage, there will be drama.
Letholas needs to know a couple of following things. I’ll mark my own feedback in a symbols that you’ll probably know what they stand for:
My rating from the current iteration of the tree would be 6/10. 7 if I’m feeling really generous.
i loved MoP blood tap, it was essentially the dk version of driving a stickshift.
The only way gary can compete or even be looked at by players is for that percentage damage boost to be raised. The percent is not justifiable for the cd of that ability and even then it still needs to be increased.
or use a mix of lowering the CD and increasing the spell duration in order to add some gameplay around keeping him up as long as possible, that % gain would really add up if you can keep him going for 300 seconds.
if you like frost dk now you will like it in dragonglight.
Druids especially are getting a lot of fun stuff back. They’re already aoe machines in pvp, and they can specialize even further into that. Plus, Orbit Breaker is great.
Frost DKs will be happy with whelps.
I’m optimistic about talent trees pending tuning passes and updates.
Edit: Also want to point out that certain abilities or talents might end up being like they are in the Druid tree: Learned when you’re a certain specialization. As of now, it looks to be they didn’t put that footnote for dks but might just be an oversight. Feedback is important nonetheless
It’s called Might of Thassarian because it might give you strength.
No necrotic wounds or strike?
It’s important to analyze the Class and Spec tree having in mind that you’ll have 31 class points and 30 spec points.
My feedback so far for the Frost DK talents:
• Bring back Death’s Due
• Bring back Rampant Transference
• Add a link from Frostwyrm’s Fury (row 9) to Obliteration/Icecap and Breath of Sindragosa (row 10)
• Change Glacial Advance into how it works as procced by 4-set tier (not as an active spell, but rather as a passive that fires a glacial advance whenever Killing Machine is consumed)
• Forgeborne Reveries
Other than that, really loved to see what’s on the table
Been playing since 2007 and the way Frost DK plays in Shadowlands Season 3, with either Obliteration or Breath of Sindragosa, is the most fun, the most thrilling experience I’ve ever had with the class+spec, surpassing Nighthold. Hope to see more of that in 10.0.
This exists in Improved Death and Decay. Although I’ll miss Blue DnD and the strength buff.
Am I the only one here thinking…really Blizzard? The 4th expansion in a row of Breath of Singdraosa?
sigh
Good observation, I missed Improved Death and Decay. But yeah, the blue runic circle was REALLY cool and really fit with Frost’s fantasy, and the strength buff (also the Phearomones legendary!) were very cool
Hope there will be a glyph for it.
Hopefully.
Also RIP Rampant Transference.