(Unholy Perspective) Just got back in to playing my DK, finally just got it as my last class to 70. Why’d it take so long? Because while I’ve enjoyed it in the past, the class design is wonky and all over the place - not to mention the class balance itself and being very average in pvp.
The aesthetics and rp/lore around the class is great. Big undead knight, wearing plate, slow moving, rotting people down with diseases, big Scourge Strikes, and an army of undead minions.
But the gameplay itself leaves something to be desired. The “pimple popping” festering wound playstyle that’s been around since Legion iirc is really unfun. It’s just another builder-spender mechanic, but that’s already added on to the already two other resources you have to manage, runes and runic power. That’s three separate resources you have to manage.
Not only that, but the builder-spender playstyle in addition to the over-saturated amount of cooldowns leads to arguably the longest gcd damage buildup in the game. It takes forever and a lot of button presses to do meaningful damage. And even then, all your damage is in cooldown windows and you feel weak outside of it. You’re putting in a lot more work with tons of ramp of time and a convoluted rotation to do pretty mediocre damage output compared to other classes.
Compare this to ret, which is very strong, twice as easy to play, and has zero-ramp up time burst and great consistent damage. Not to mention the self-heals, multiple immunities, group utility, better mobility, dealing almost 100% dmg from 20 yd range - it’s a no-brainer why so many people would rather play Ret (a comparable spec) more in both pve and pvp.
I mean there’s a ton of issues with the class, not just unholy. PvEers hate all your damage being centered around DnD cleave. DKs in pvp have probably the most hidden pvp nerf modifiers in the game, all on their main abilities from past nerfs. With multiple pvp nerfed defensives you die way too easy as a plate wearing melee.
The class is cool thematically and pretty fun at a surface level. But as you get more involved in the class you really start to see the issues. The whole class needs a rework.
- Unholy specifically needs to be simplified a lot and have it’s cooldowns condensed imo. Bring it’s damage back to diseases and big Scourge Strikes (it’s odd why death coil is so strong). Hot take but also maybe adding some more pet-flavor and making it a little more similar to Demo. Maybe something like Army of the Dead being a passive basically like demo’s imps - you’re always raising dead within your rotation and can build it up for more damage. Big cds based on improving your undead army/summoning big ones like Raise Abom. Just a thought.
- Not a frost player but the spec needs a big redesign. Not sure what to do with it but obviously it’s been the red-headed stepchild to Unholy since forever. I’d say ditch the dual wield and focus on big Obliterates/Howling Blast. Double down on the frost theme. Honestly think it could actually use a little more complexity by added utility or something.
- No comment on blood.
- Remove all the pvp modifiers and then balance from there.
DK is a really cool class and it’s fun in wrath classic. But retail dk definitely feels very over convoluted while at the same time very underwhelming and needs some love! That is all.