One thing I’ve noticed about raiding and mythics plus is the speed of things happening during a boss fight. I feel like DKs movement speed needs an increase to align better with how fast fights have gotten. I’m okay with being slower than other classes but I don’t think we should be as slow as we are now.
DK’s entire design philosophy is based around being slow. that’s why they have a base ability that doesn’t let them go below 70% movement speed - which actually let’s them cheese certain mechanics. if they were the face tanks they deserve to be, i think it’d be okay
Yeah we’re suppose to be slow but we’re also suppose to be tanky and hit hard…
well, no. you’re supposed to heal. the tanky nature is supposed to come from healing through the heavy blows. blood is supposed to be all about taking a hit straight to the forehead, then healing that hit right back before the next one.
I mean I get that. It’s kinda like being darth Vader in a sense. Slow wrecking machine. But if we can’t take hits and the name of the game is dip, duck, dodge it feels like the cards are stacked unfairly.