Wait it’s not Wednesday yet? Guess I’m a few days early
Friendly reminder that nerfing a class by ~14% (!!!) will make it unplayable.
Dk will be on an enhancement level with these nerfs, getting S1 flashbacks already
Why does DK get a huge nerf while every other class remains the same (or gets buffed like destro or warr) ?
maths:
Assuming a dk did 10 Million damage in an arena game which consists of:
- 40% Necrotic Strike absorb (4.000.000)
- 10% Abomination Damage (1.000.000)
- 50% other attacks (5.000.000)
Then 50% of the DK’s total damage is affected by the nerfs.
Necrotic strike gets a nerf from 7% to 5%, meaning a 28.6% (rounded) reduction in damage (healing absorb).
This means that Necrotic strike damage (healing absorb) will go down from 4.000.000 to 2.856.000Abomination gets a 51% reduction in damage, since it does both 30% less damage and has 30% less attack speed.
This means that Abominations damage would go down from 1.000.000 to 490.000 in the same period of time.
This means that DK’s new damage will be 8.346.000, which is 16.54% lower than the damage it used to have
Now, DKs damage will consist of
- 2.856.000 Necrotic strike healing absorb
- 490.000 Abomination damage
- 5.000.000 other attacks
Assuming that every attack (besides healing absorb) gets buffed by 5%, the damage would change to
- 2.856.000 Necrotic strike healing absorb
- 514.500 Abomination damage (5% increase)
- 5.250.000 other attacks (5% increase)
Which leaves us at a total of 8.620.500, which is a 13.8 % (rounded) damage reduction
(these numbers are generous because DK also loses burst potential and a few necrotic strikes per match since abomination applies less wounds with less attack speed, therefore the actual number would be closer to 14%, but I didn’t want to make it too complicated)