DK and Unholy Tree Complete Rebuild

After reviewing another set of disappointing class changes, I, like many other Death Knight mains, am frustrated to say the least. The Death Knight class, especially Unholy, has suffered for a while. The gameplay is stale, the toolkit and utility is forgotten, the class is consistently band-aided instead of fixing the issues at the core, and the class fantasy is unrealized. However, I feel like I have come up with a solution to many of the problems that have been plaguing Death Knights for years; I have made complete rebuilds of the main DK and Unholy trees.

I have played Death Knight since Wrath and have watched the class grow and change, and it be the victim of tone-deaf responses to its core issues. I did my best with the resources I had, as it is quite difficult to create a custom talent tree, but the goal was to fix the class and spec and bring it to flavortown.

It should also be considered that I have no formal way to actually test builds, so the numbers are flexible and they just highlight where the direction is going. Feedback is welcome, but this is a general idea of some things I think the Death Knights would love to see. Keep in mind this isn’t a whole “OMG IT NEEDS TO BE LIKE THIS.” It’s just a compilation of some creative ideas I had that would spice things up and fix some core issues.

Sorry if some of the names of things are already taken ~ didn’t double check that. Also, sorry if the formatting is a little weird; I did my best to make a visual closely resembling our current tree.

If you right click the image and open in new tab, it makes it a lot easier to follow the tree.

Death Knight Rebuild:
imgur .com/gallery/death-knight-tree-rebuild-ReKu1ab

Unholy Rebuild:
imgur .com/gallery/unholy-rebuild-tOFqsgt