Divine purpose vs sacred strength

How do they match against each other? Is there any sims or experience on what is better then the other?

divine purpose is better

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Agreed. :face_with_diagonal_mouth:

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Sacred Strength is a 100% chance to do 2% more damage.

1.00 x 2 = 2. Sacred strength will average 2% more damage from spenders.

Divine purpose is a 10% chance to do 110% increased damage.

.10 x 110 = 11. Divine Purpose will average 11% more damage from spenders.

The difference isn’t even close, but Divine Purpose benefits greatly from using a Weak Aura, TellMeWhen, or whatever else to let you know when you have a proc.

theres more nuisance to it. the difference for me in st is .5% that dp is better

mostly cause we dont cast majority spenders anymore and that 2% gets applied on all spenders including hol.

while dp has arng chance to proc. you can highroll it or low roll it.

sims takes the average of proc chances after 1000000000 simulations.

i fimrly believe if they make that 2% into a 4% it would over take dp by .5%

I think you’re off with your math a bit.

I think DP is ahead but it’s purely on the back on HP/GCD economy over the same amount of spenders.

Say your spender does 100 (for simplicity sake) and you cast it 10 times.
On the tenth you get your proc for another spender but at 110 damage.

That’s 1110 damage for 11 spenders.

Sacred strength would have been 102*11= 1122, so 12 damage ahead.

Add to this

(Pretty sure he meant nuance)

And you get a much closer portrait than you got.

Really? My character sim 2.5% higher with DP over SS.

Edit: Looking over my sim data, SS would have to be buffed to 13% increased spender damage to break even with DP. Which i cannot make any sense of at all.

:notlikethis:

thats a big difference, post sim if possible pls?

Yeah, one moment. Just want to make sure i didn’t screw something up real bad. Because the math ain’t mathing here.

Edit: disregard my previous post. I was doing a dungeon slice sim.

I’m getting DP roughly 2.1% higher too.

https://www.raidbots.com/simbot/report/hPv6CRD538Fz61yH2aYQwY

Might not have all the right stuff equiped, I just ran it with the Simc data that was in and edited the talent on the site.

The main benefit of Divine Purpose isn’t the damage, it’s the free SoTR refresh. The damage is just the icing on the cake.

probably you gain more when you get more ilvl? unsure

raidbots com/simbot/report/abZtjpTywoiBFThFRH8qrX .4% for me

Ya I don’t have a weak aura and feel I let it go to waste sometimes.

Purpose is better and more fun

This I didn’t know- that makes a pretty big difference.

For little stuff like this I very much prefer TellMeWhen over weak auras. I make a tidy little box whatever size I want, put it where ever I want it, as many as I want, and it tracks whatever buff or debuff on me or my target that I want. Its also very easy to set up or change. Might be worth checking out for you.

Its true that DP is not a damage per GCD increase, but we aren’t GCD locked. The main point of it is that its free and we can usually work it in easily.

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Might be a secondary stat repartition too, idk.

I’m at 625 and got a lot of the bis items

Playing Templar, I assumed DP was the way to go just for Hammerfall and Light’s Deliverance and Shake the Heavens.

probably ya

rip i guess

dp is just a dps increase thats mostly it. probably for those reasons

Again, oversimplification, there might be more to it, but those are the bits relevant to your question. “Increase” sources get added together and multiply damage in one big bulk, “more” sources each multiply it separately one after another. Therefore “increase” has diminishing returns, while “more” does not.

Sacred Strength

Talent

Requires Paladin

Holy Power spending abilities are 2% more effective.

Or is it infact ALWAYS better since different sources of “more” are multiplicative?

If I do 100 damage and have 100% increased and 100% more damage, then I do 400 dmg ( 100* (1 + 1.0) * (1+ 1.0).

If (as I suspect) different “more” multipliers are simply added up like different sources of increased, then getting an additional 50% more would be equal to an additional 50% increased damage right?

( 100* (1 + 1.5) * (1+ 1.0) vs ( 100* (1 + 1.0) * (1+ 1.5) are both 500.

Only when the different “more” multipliers would be multiplicative, it would make a difference: 100* (1 + 1.0) * (1+ 1.0)*(1+0.5) = 600. (which would be kinda insane)

So the statement that “more is always better than icreased” is not really true, right?

Only because we have much more sources of “increased”, “more” is so much more impactful.