Disproportionate rewards

Prefacing this thread by saying this is not new, but I feel this is worth discussing.

One of the big problems with the game lately is the loot reward structure. Too much RNG, disproportionate rewards, too many sources of gear rewards and of course WF/TF. There are other problems I’d like to tackle but for now I’d like to bring up disproportionate WQ rewards, especially the Nazjatar ones, along with the daily quests you get in the quest hub.

Exhibit A; “Runelocked Chest” and War Resources reward.

Exhibit B; “Hungry Hungry Hydras” and War Resources reward.

Exhibit C; “Bounty: A Few Hydras” and Gold reward.

Let’s start with A and B, and compare both rewards with consideration of time taken to complete both. Rune-locked Chests may take some players more time to complete, either due to RNG in the distribution of runes and with what’s available as you start the puzzle.

Sometimes you either get lucky with the RNG and complete a line, then as you’re given more runes you may end up completing more lines automatically, which of course doesn’t always happen. In general I would think these WQs should not take too long, but this varies from one person to another. Some other times it may take longer because you need to clear up more runes of other colors until you’re given the color you need for that puzzle, and they require a different number of runes each time, and in average personally this puzzle may take 5 minutes at most unless distracted.

Now let’s look at B, which is “Hungry Hungry Hydras”. This one has less RNG, technically doesn’t take too long but has a slight bit of RNG in the crab meat drops, but usually isn’t an issue. Going with my personal experience, this feels tedious, and isn’t super engaging, especially with the amount of war resources awarded when you compare with exhibit A.

So what’s the problem? The problem is that A doesn’t involve you to kill mobs for a number of drops that you turn in to the hydra, then you’re controlling said hydra to kill this tide guardian by pressing some buttons. Considering that I’ve had the tide guardian despawn on me before, and the area of the WQ, this one I will usually skip unless the reward feels appropriate for the task (400ish AP is a decent reward, but 55 resources doesn’t really cut it). Then there’s the puzzle where you get double the amount of resources for something that may take at worst 5 minutes in theory unless you get good RNG, and is somewhat engaging but on a different level.

Let’s use another example, with exhibit C where you are tasked with killing X hydras (this one sometimes requires 10, 15, or maybe more kills). Considering the fact that other players may also be actively killing these depending on time of day and shard population, this can be done relatively quickly, or can take a few more minutes at most, for a measly 58 gold. I can kill a single named mob in either Kul Tiras or Zandalar and get 3 or 4 times as much gold, although they may require more travel time, but technically are much faster to complete.

The whole point is to show a disproportionate in WQ rewards, and this isn’t new. I’m pretty sure I remember this in Legion, but we’re getting in that point of no return. I’m not expecting this to change whenever, but this is feedback for the next expansions. There’s so many things I’d address but this is it for now.

4 Likes

I don’t disagree, but I would assume award are randomly spawned from a pool rather than intentionally assigned to a specific world quest. I could be wrong, I have never compared day to day to day to see if rewards for a quest are static… just I’ve always thought it was random. Sometimes you will get an easy quest for the best rewards and sometimes you will get the hardest quest for the best rewards.

If anyone knows I am wrong, please feel free to let me know… as I said it’s not something I have ever paid much attention to.

2 Likes

I think the rewards are not the same for everyone, but when taking into account the time it takes to do a WQ for the reward it gives, sometimes I just roll my eyes and wonder if it’s done on purpose or not.

No idea how they program these things but this seems weird to me.

You aren’t going to win this fight. People have posted photos of before and after warmode bonus rewards having the same amount of currency (namely pearls). So when something is meant to deterministically increase your rewards and it doesn’t what hope us there for the base reward to have any consistency? Its the drew carey show in terms of rewards for wow these days.

I don’t think it is… I think WQ per area (or rather main zones vs Nazjatar) have a pool of like between x and y ap, between x and y gold, between x and y resources, gear of x ilvl… so on and so forth and then randomly propagates to the individual quests. I don’t think rewards are attached to specific quests.

I skip the world quests that I find to be a poor investment of time.

7 Likes

So all of them when you are exalted?

3 Likes

Depends on the Emissary reward for the day (or three days sometimes).

4 Likes

The new zone is a higher level, thus better rewards. Even for the simple quests.

WQs are the simple source for gold and resources. Rep == gold, gear == gold, even resources == gold when you spend them on the reroll token. 250 resources vs 2000g == 8g per resource for the first coin. That’s not nothing.

Then, of course resources can be used for gold and rep missions (i.e. more gold).

Doesn’t the war mode buff specify gold/war resources/xp/ap only? Don’t think there was anything saying pearls would benefit (or how you’d get 10-30% of a pearl)

Hmm not what i expected this to be about.
I dont know much about this topic but i am quite certain the rewards are not handpicked by individuals.

Thats a lot to ask for when there are this many world quests. In the end, some randomness is good for a system with this much content.

If the same world quest gave the exact same rewards every time and everything was devised meticulously based on apparent time tasked it would get far too formulaic and not feel like whatever rpg is left in this game.

In the end, taking the bright side i find is best. If there is one quest with more rewards than others for less time, look at that as a good thing instead of the opposite.

Its possible to rectify but what would the purpose really be.

Im sure this problem could be traced to every minute area of this game, down to experience per hour from low level quests.

Its just something that is best assumed is part of the game.
In my opinion.

1 Like

Well, you can get an extra pearl as alliance from the world quests. They give 5+ usually, and with the current wm bonus you usually get 1 extra.

It does and rounds to a whole pearl.

Resources if you have ample are pretty much valueless say 10k-30k.

But if you don’t have enough to buy a coin then they are worth 8g.

I tend to do wq’s more based of the ease of the wq rather then the reward. I still do all pearl wq but I may skip if its resource, gold or ap. But if It all it takes is a tag on single mob, meh I might as well, its still rep and 10k rep Is 4k gold.

This is my take on it, too. I never do all the quests in a zone. I usually only do emissaries. I tend to pick these according to which I find most fun/engaging, but I’ll take a quest I haven’t tried if it happens to have a better reward than usual. If the rewards never changed up, I’d probably only do the same four quests every time.

Same, and pre-flight how far I had to travel. If there wasn’t some amazing reward for something far off, if there were 4 clustered together that is where I would go.

1 Like

another factor for me is how many champions WQ a region has if champions another emissary. If a region I am exalted has 2 up…well I am halfway there for the region faction once I do them lol.

May as well pick off 2 easy ones since its only a few minutes really and there.

I actually said this today when I saw the quest for 58 gold. “If I wanted 58 gold for a quest, I’d go to Legion and just one shot the mobs”.

And lo, if you look at legion WQ’s, some give 70+ gold.

1 Like

Game does have an odd sense of gold balance here. BFA should pay more really. Legion also offers the bene of you don’t get banged up nearly as much so gear repair costs negligible really.

And they can’t really nerf legion (again, they have done this once at least as I recall for gold making) since that screw over the people doing the 1(20) to 120 grind legitimately. They need that gold 98 (dh) to 110.

https://www.reddit.com/r/wow/comments/ckuw4h/how_exactly_does_war_mode_bonus_work/

Naturally the bonuses don’t kick in consistently if the base pearl amount is too low, but if you do enough WQs you’ll eventually receive a bonus. However there were photos (With the “well that’s a dang lie” meme) as I mentioned where the 25% bonus on 4 pearls would give a 5th pearl (tooltip showed 4 + 1), however that person also uploaded a picture of the same quest where the base reward was 5 pearls). Likely an early problem with war mode in nazjatar. Unsure if there is is a quest up now to test it out.

I buy what you’re saying. Take the gear rewards for example. Weapons are rare but belts, rings and gloves pop all the time with the az armor.

1 Like