Edit: First, I’m not concerned about preserving buffs. I’m concerned about defeating an enemy without outright attacking them.
— begin original —
So pvp is definitely happening in Booty Bay…there’s a number of dedicated dispellers/purgers, but a particular level 60 priest (hereby referred to as “it”) has nailed me a few times.
It’s well geared, so it’s standard routine is to run circuits through the inn up through the alliance flight path, and when it dispels, to throw up a bubble and hop into the bay.
Is there anything I can do (either on this character or another class) to disrupt this thorn in my side?
Ideally I want the bruisers to engage the priest immediately so that its routine becomes just repetitive running away without the opportunity to dispel anyone.
Killing it occasionally isn’t going to be a deterrent (and frankly I’m sure I’d never kill it before the bruisers got me)…furthermore, attacking it outright will absolutely encourage more of the same behavior by affirming the annoyance its causing. …“Feeding the troll” is to be avoided at all costs, obviously.
The only things I can think of are possibly rogue distract or priest MC to delay its escape long enough to get it killed.
I’m with Vartonis on the buff order. Changing my order had occurred to me, and at the moment, I can avoid getting hit by priest, either through binding /camp or /logout or invis pots, shadowmeld etc…I can and have avoided them through the past couple weeks.
The goal here is disrupting the priest’s fun, not protecting my buffs.
Important to note that players can’t dispel dragonslayer, or the ZG buff. So you’re safe from that in transit.
Sadly, there’s nothing you can do. It’s abuse of the game mechanics, but it’s not inherently safe spotting - even if there’s nothing you can do to stop it.
Then let’s use an analogy. Buff seekers are the sheep, and the dispeller is a wolf. It doesn’t matter what the sheep do, they cannot hope to defeat the wolf. Instead what you need is a sheepdog.
Someone who’s sole purpose is to murder the priest every single time he resses before he can even get two steps. Given the nature of Booty Bay, you will almost certainly need multiple.
Well…sheepdogs don’t slay wolves either…I think what you’re telling me is that you don’t know how to get the priest to aggro the bruisers other than being dispelled.
The only way to beat a buff dispeller is to stop giving them power. A buff dispeller doesn’t care about being killed, infact I bet they mostly expect it.
Precisely Edna…that’s what I’m getting at…killing them repeatedly only affirms to them that they’ve accomplished what they’re trying to do. Killing them immediately is “feeding the troll”.
I’m searching for a way to force them to run away (into the bay) without their having a chance to dispell, or at least die as a price.
You hear the phrase “when all you have is a hammer, everything looks like a nail”…in my case, what occurs to me, about all I can do, is perhaps imp hamstring can delay their escape long enough for them to die by the bruisers…but it would be important that I live…as they would calculate that they’ve lost in that transaction, I would bet.
It is important for them to die feeling that they’re being preyed upon, rather than just being the target of retribution.
…Does any class/race combo have anything in its toolkit to accomplish this?
Rogue is about it. Maybe hunter or warrior. Everything else the priest will just dispel and keep running.
But the point is, guards will not aggro them till they’ve already achieved their win condition of dispelling someone. If you want to prevent their win, you have to be willing to kill them before the guards ever aggro.
It’s not bothering me anymore…as mentioned above, can avoid it by going to yojamba, or invis pots, quick logouts, mage ports, different buff orders…countless options. This isn’t the point at all.
That’s what I want to know! If they stopped it, the priest would stop dispelling them and then I wouldn’t have anyone to try to stop!
It’s fun for me to play their game…but I don’t want to suck at playing their game, so I’m here for any advice on how to do it best.
Yeah, you’re right here. I don’t know what I was thinking that would get them aggro before their first dispel cast, so yeah…it’s up to some form of retribution that can guaranteed escape after causing the priest to die…as you say, a rogue perhaps or warrior…they have the slows that can’t be dispelled right?
Of those, I feel the rogue vanish and stun locks may be better than my cc & escape capabilities on my warrior.