It used to work like every other channeled ability where your character turns to face the enemy, and dynamically turns when the enemy does. But since the War Within it no longer is the case. Is this intentional?
If it is necessary for whatever reason, could the character animation at least be updated so that the torso rotates towards the target like other spells do? Currently if the enemy isn’t directly in front of you it looks like your character is aiming at a direction and the spell goes sideways