Last several days I have been getting repeatedly disconnected and sent to the log in screen with the error code cited in the subject of this post. It usually happens about twice a battleground to give you an idea of the frequency (though it also happens in instance PvE content, open world, etc.). Disconnection issue seems isolated to WoW (do not see it with any other applications/games).
With the exception of a couple latency spikes the WinMTR looks good. No packet loss. I would work through this support page. Possibly an addon/UI issue.
I tried turning optimize for speed off based on a troubleshooting post I found early on and I still saw the problem. Trying again to see if it helps in combination with the other things that have been done since.
Is that a router/modem combination unit or a standalone router then modem. If you have a separate modem try the cable direct to modem. Bypass the router. If you have a different cable switch cables as a test.
Let’s take a look at your DXDiag see if your network adapter has an update:
The second section of page has DXDiag report instructions - we don’t require the MSinfo report.
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The GPU driver is crashing/timing out, which is probably causing the disconnect. I also noticed it’s the version from Sept 2020. Did you try a newer version?
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: ArmourySwAgent.exe
This app might be part of the problem, unsure, but there are many crashes from it.
As Elocin points out there are graphic things going down and Armory Crate is crashing. That Armory Crate can be buggy. Let’s update there first - we may uninstall later. Requires a special tool from Asus to uninstall - that’s how hooked up it is in your system.
Updated the video driver (latest version released in May 2021). Disconnects still occurred.
Used Asus tool to remove Armory Crate. Disconnects still occurred (and still see crashes from ArmourySwAgent.exe despite running Crate uninstall twice).
Currently working on running CHKDSK, a memory check, and monitoring core temps during gameplay to see if any of those might be responsible for the 141 error. I will report back on this thread with my findings.
Just went to look at this again. I discovered that changing the in-game DirectX setting to use version 11 instead of 12 appears to have stopped the disconnects (still testing). Does that give you any thoughts on root cause?