Hey, a bit of an oddity here as I have never posted before today, and my first post was bugged out and on an older PvP Page, odd, but I’ma go with it.
The one I wanted to post on was a Beta chat about Priest and where they are at right now and thoughts about it. It was filled with complaints and people talking about the issues it’s having. I’d like to bring up some of those points, ad actually get some left feed back on this because honestly, I don’t feel like Disc Priest until we are stated out to the max, has a place in this game currently.
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Severe Lack of Mobility
• Feathers Are Insufficient: The only real movement tool for Disc Priests is Angelic Feather, which grants a 30% movement speed increase. Unlike other healers, this requires precise placement and doesn’t allow casting while moving, making it far less effective in dynamic encounters. In comparison, other healers like Druids (Dash, Cat Form), Monks (Roll, Chi Torpedo), and Paladins (Divine Steed) have much more versatile and powerful movement abilities .
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Minimal Defensive Capabilities
• Squishiest Spec: Disc Priests are known for being one of the squishiest healer specs in the game. While they do have some defensives like Pain Suppression and Power Word: Barrier, these are often not enough to keep the Priest themselves alive, especially in high-mobility fights where they’re expected to avoid damage while continuing to heal .
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No Interrupts or Silences
• Lack of Utility: Disc Priests don’t have access to a Silence or Interrupt, which severely limits their utility in both PvE and PvP scenarios. Other healers often bring these tools to the table, allowing them to contribute more effectively to handling dangerous casts or interrupts .
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High Skill Requirement and Punishing Mistakes
• Ramp-Dependent Healing: Disc Priests rely heavily on the concept of “ramping” to apply Atonement and then heal through damage. This requires precise timing and foresight. Any mistakes or poor timing can lead to massive healing failures, which is far more punishing than for other healers who can rely on more straightforward, reactive healing abilities .
• Mana Issues: The spec is also very mana-intensive, particularly if you’re not managing your Atonement application properly. Overuse of single-target Atonement applicators like Renew can quickly drain your mana pool, leaving you struggling to keep up during longer encounters . -
Ineffective Healing Cooldowns
• Cooldowns Don’t Mesh with the Kit: Many of the key cooldowns for Disc Priests, like Rapture and Evangelism, don’t synergize well with the class’s identity anymore. For example, Rapture was reworked to be more useful in Mythic+, but this change actually hurt its effectiveness in raids, reducing its impact where it was once strongest .
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Reactive Healing Weaknesses
• Limited Reactive Healing: Disc Priests are particularly weak in situations that require quick, reactive healing. Their toolkit is built around preemptive healing and damage mitigation, which is fine when everything goes according to plan, but disastrous when unexpected damage occurs .
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Inconsistent Performance Across Expansions
• The Cycle of Buffs: Disc Priests often start at the bottom of the healing rankings at the beginning of expansions or patches, only to become viable later when Blizzard buffs them or introduces tier sets that address their weaknesses. This cycle leaves many Disc Priests feeling like they have to struggle through the first two-thirds of an expansion before they can truly shine.
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Complex and Often Inefficient Atonement Healing
• Atonement Doesn’t Always Cut It: In dungeon content, Atonement healing can feel underwhelming, especially if your cooldowns are on cooldown or if you’re trying to heal through small bursts of damage with abilities like Smite. This can make it feel like you’re doing a lot of work for very little payoff, particularly in fast-paced encounters .
Understand, I know Disc is powerful in PvP, but based on blizzards own words. All classes should be viable for every content, able to do “TOP” Tier content. That’s hard to do when you continue to hyper stack buffs on buffs to the same healers almost each release.
Priest has had just about the same kit the entire time this game has been out with barely any real adjustments. It’s a bland taste and no longer functions in a working way as the game has changed way to much senses the early “Move out of the one fire spell on the ground” MC Days. Now you have 10 Fire Spells, 3 Lines going through the raid / M+ and someone is probably already needing you to battle res or silence- wait… We don’t have, either…
Can someone, from the Dev team, actually look into listening to the people who posted1,000+ Comments about the issues priest is having, as they have been bringing up the SAME issues for months and NO ONE from the dev department took any of what they said Seriously.