Disc priest is so op in solo shuffle at the moment

I never said Shield wasn’t a strong heal, and even put up numbers showing how strong it can be even in basic honor gear. I simply said I don’t attribute it to being the reason disc gets to be aggressive as a 50k shield breaks quickly but adding Mind Games and Atonement, especially in top of a PI, results in both stunting enemy goes while keeping constant heals up while DPSing.

I know. WoW is all about GCD’s though.

Disc has the GCD’s to do damage right now because their shield holds enough so that they can use the next GCD on an offensive ability.
If that wasn’t the case, they’d have to use their next on a heal, then another probably

They’d only be able to DPS when they’re either ahead or risk GCDs for death on kill targets. Right now they can just freely DPS.

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The thing is with atonement our Mind Games is a heal both initially as well as for a brief period after. A DPS has to get through mind games making his damage heal and then through shield and when he is finally doing damage atonement is healing it and this whole time he’s been taking damage from 3 sources so now he has to be defensive or die which further reduces his damage and so on and so forth.

That is a big part in how disc snowballs an arena game at the start and each one of those components, shield/games/atonement, are all needed in some way to really get it going.

100% true.

The issue is that it is only 1 healer that gets this “agency”

LOL. Disc priest is top performing spec because it’s doing as much dps as damage classes, but you think it shouldn’t get nerfed. It’s the #1 spec in like every arena bracket. Just wondering at what point do you think it would be nerf worthy? When it’s double the highest dps spec?

Mindgames is why everyone plays it. Especially in shuffle. Its braindead mechanics because dampening happens faster in shuffles than normal arena, and its on a short cooldown and since everyone bursts fast and dies fast, all they have to do is mind games the healer or a burst once and the enemy team loses. Instantly

Oh I completely agree. I don’t want disc nerfed to be on par with other healers, I want other healers brought up to par with disc in their own way.

People are starting to figure out Fistweaving in pvp, Blizz needs to lean into it and help facilitate that style to be competative.

Resto shammy burst while a little high for simple getting off a 1.5 sec cast you could do behind LoS is otherwise a good concept. Perhaps give it a little more requirments like disc burst does but make it a fundamental part of the spec.

Paladin melee wings while I don’t fully understand the spec seemed like a solid variation for paladins to be strong and impactful in their own way, I would recommend Blizz have kept it while ensuring it could be interracted with, IE windows of time where they could be shut down.

Druid tends to be the more defensive healers doing less damage than others while having strong CC and through-put. Thats a fine class identity I would just make sure it has the tools to take game into deep dampening and then win games off of its high healing and CC set ups.

I could go on but you get my point. Give healers the tools to control the game toward their specific playstyle. It allows DPS to decide what type of game the want, if they want a zugzug melee monk with them, a burst focused priest/shammy, a dampening rot based druid game, whatever. Would make things a lot more fun for all involved instead of what we have now where one healer gets to be and feel strong while the others are just kinda there.

As said above I want other healers brought on par with disc, as oppose to disc being nerfed and all healers feeling like garbage to play again.

Pro tip if you want more healers to queue up with you, they need to have fun and feel powerful to. Pvp isn’t a DPS only game.

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Disc going to be oom anyways late game. Dampening affecting shields isn’t why you’re losing

Damage is the only thing that needs tuned down from disc.
People suggesting they mess with pws are just dumb.

Bring back special guise also

I agree. They should just make it so that all other classes main healing ability is not longer affected by healing reduction effects. Would really help.

I agree it’s so easy buff atonement and nerf dmg. Or buff their other heals and nerf dmg I don’t care.

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I wish the feathers removed snares. My priest is so slow

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Fade does.

In every expansion since Cataclysm Discipline Priest has been very strong at the beginning of the expansion. The one thing I think why everyone is saying they are overturned is because of their damage output while healing. Personally, I do feel having a Discipline Priest in a 3s comp is close to having 2.5 dps and 1 healer. Drop their damage by 35-50% and they would be on the level with most of the other healers.

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35-50%? What? That’s way too much.
They need a damage nerf but not pruned. Lol

Look at how much damage they are putting out. When a Discipline Priest is doing as much or more damage than a dps player they are extremely strong, especially with the healing toolkit that a Discipline Priest has at their disposal.

Rolled a disc priest and currently gearing him for that very reason.

It’s ok tho guys I’m a bad player you’ll never see me above 1.5k I just want a quick que as a dps without being a dps and even tho presv can kinda do that I want to do dps as my main thing.

Disc player. Ya it is… I think they should remove the double pain suppression. I think it’s too strong. That may be the only change that’s needed IMO.

ITT: Warriors and DH’s unironically complaining a difficult to play class with no real interrupts, that can be easily interrupted, is OP and ez to play.

They need to buff the other healing classes, not nerf anything. healing is still too low.

You’re losing because you’re not interrupting or stunning. Every single disc DPS spell can be interrupted or neutralized. They’re all casts except PtW and SWD and if you learn how pummel works those can be neutralized too. Penance, smite, purgatory, mindgames, all casts. You have 3 or 4 stuns too. DH have disrupt and stuns.

The evoker has an interrupt too, you have to talent into it. Talent into it. The wowhead build is wrong.