Harsh discipline baseline
Reduce mana cost and atonement % of purge the wicked
Baseline CDR for ultimate penitance or reduced cooldown in general
I’m not saying all of these. Just one of them. I mean I’d take all of them and be OP I guess if I had to.
Anyone got ideas or like/dislike mine?
Mind control baseline
Bring back door of shadows
Bring back shadowmend
Bring back solace
Make penance unkickable
Reduce pain suppression to one charge
Reduce radiance to one charge
1 Like
my recent formal suggestion is below but they’ll have to figure out the lore part (assuming they still do that);
1.) Shadow Covenant changed to a toggle instead of activation coming from a 3m shadowfiend. Perhaps similar to how Inner Light & Shadow PvP talent is but a shorter reactivation timer. IL&S has a 6s CD which if you toggle Shadow Covenant you’d want to bait a shadow kick or pump a big Power of the Dark Side penance into the enemy then swap back to holy so you’re not totally useless. It’s downright preposterous that top priests have to be sub-10% haste & do 60% mastery to even survive long enough to win.
2.) Move atonement base value to 55% (current tooltip is 40%)
3.) Give Discipline Priest (maybe spec specific so shadow doesn’t have kick, silence, stun, fear, and MC…) a ranged kick similar to Wind Shear (e.g., short duration, longer CD)
of course, this is binary and a much larger suggestion which is why I submitted it formally. it would include an actual priest change from end to end which at this point I can imagine would take an act of congress BUT they did rescind the Oracle tree for TWW because reasons (assuming that’s still valid last I knew).
lastly, this isn’t all inclusive, or rather I wasn’t asking for all of it. I’m good with 1 of them. particularly the ranged interrupt I believe would catapult the spec forward to better align with the other healers. as it stands, preservation is superior in every way with the exception (debatable) of disc defensives being superior to preservation.
the representation is high on priest for obvious reasons such as…it’s a class available since the game came out & preservation is overly complex for no reason. I’ll stop here but yea, just IMO anywho.
1 Like
Actually just buff smite by another 50%
that would do it
2 Likes
If it was me it would look something like this:
2 Likes
All of these are too much for the devs.
All of us must only request another 50% buff to smite.
Keep it simple gamers that’s all they can handle!
Going off the living bomb I saw maybe we should ask for a 1000% buff to damage and that trash 4 set might actually be worth using LUL.
So you think inner shadow should be a 44% increase to atonement healing, and a flat 10% damage buff to the rest of the group? excuse me?
Remove atonement. In concept it’s a fun idea, but it’s impossible to balance. When it’s good, disc is broken, when it’s bad, it’s useless.
Start there. >.<
1 Like
Actually its like a stance/aura like paladin you choose one, it’s 2 existing pvp talents blended together into inner light and shadow with less power…
But yes atonement healing is swap teir.
I know. and if you ever choose inner light when inner shadow does all that and more, you’re a bozo.