I’ve been doing some light reading via google and the main sentiment seems to be that disc priests are a waste of a DPS slot, but…
- You can shield and give the tank atonement for 30s (/w Trinity). Since Shield cd is 8s, you can keep your tank perma-atonement’d.
- 40% of your damage heals them, making the healer’s job a lot easier.
- You’re a convenient rez backup, in case someone dies mid-combat.
- You get a spammable local AOE ability that damages enemies and heals allies, ontop of the healing bonus from atonement.
Like yeah sure, we’re not killing quite as fast, but outside of Mythic+ the increased survivability seems worth it?
Disc priests aren’t DPS. They’re healers.
Your damage will never go above ~40k overall even in AoE scenarios, where a regular DPS class can go well over 130kish and can burst AoE up to 500k.
But you can do that 40k while doing enough healing to keep the group up, so you take the healer slot.
We don’t have a battle rez, and so many specs have normal ressurects now that it’s not really a boon.
3 Likes
Thanks, that helps put the difference in perspective lol.
Did you think Disc is a dps spec?
Nah I know the class as a whole isn’t suited for it, I just figured disc priests would have a bit more viability than that if Blizz was going to give them a bunch of offensive options.
And this was a scarlet crusade cosplay character, who I thought would be neat as an offensive caster. =[ The dream is dead.
The good advantage of Disc (and MW I guess) Is because they keep consistent dps through the encounters, unlike the other healers.
I can pull some really good dps numbers with my Rdruid, but the hots can do the work by themselves only for so long, so I feel that Disc’s dps contribution to the run is more consistent and reliable than the other healers going back and forth dps / healer “modes”.
1 Like