Disc healing should be greatly nerfed

Either remove the damage or the healing, the class shouldn’t be both. It’s stupid and makes other specs less viable or desirable. You’re almost forcing people to play this spec and all you’re doing is trying to make it better in shadowlands. Just stop… Holy should be by far the top healing spec, disc should be a mix ideal for raiding if the team wants some damage w/ less heals. Shadow should be almost pure DPS with nice cooldown to help heal and maybe be a mana battery. You’re screwing priests trying to make disc the everything spec.

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Why are you so salty? If you don’t like disc don’t play it. They are only top in mythic raiding which is a small
Number of people who actually do it. For the rest they are middle of the pack. It sounds like you couldn’t figure it out and got mad about it. There are not that many disc priests. It’s a small number of people who play it. They are not the top healer. Holy is also very w suited for heroic and can top healing charts easily.

So why do you care? How does another persons play style hurt you? If you’re not having fun that’s on you. But to come on and complain and want to ruin the fun of other players is tacky and you should feel bad.

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Disc Priests are by far the least popular healer due to it’s higher skill floor. Nerfing it would quite literally remove it from the game.

The fact that playing Disc is difficult allows it to have more power as a reward for learning it.

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If you want disc to have less damage or healing just do any other content outside of raiding.

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^This.

Disc has painfully low throughput outside of raids where you’re just using Evangelism every big aoe and spamming your damage.

Shadowmend is costly, and doesn’t heal as much as it used to (Used to be the best single target heal in the game, even with our amps from gear it’s still pathetic. I crit just as hard with 30 less ilvl lmao)

Sines o fthe many should be baseline as well as contrition. And our 100 tier needs a rework too. Evangel should be baseline, Luminous barrier is smaller than a rapture shield, and lenience is boring.

Bring back old disc. Make Disc Great Again!

The new ‘high skill floor’ is literally just playing outside of raids where you have multiple healers to do the other spot healing for you.

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If Disc were the “Everything Spec” we’d be resto druids, which we are not. Just because you’re bad at Disc and prefer the easier Holy spec doesn’t mean you should call for nerfing the latter when you clearly don’t understand Disc.

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I would disagree to the skill floor of disc. It’s not hard to manage atonements, and you’re given pretty generous defensive cooldowns for your party/raid/tank while also increasing the speed at which your party kills things.

The only hard part about disc is managing out of combat healing, or healing without any enemies.

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Disc is only overpowered in mythic raid. I literally stopped playing Disc because it was bottom HPS in normal and heroic raid and mythic+ for the majority of the expansion. I agree something needs to be done about it’s meta dominance in mythic raid, and there are ways to do that that aren’t a blanket nerf to the entire spec.

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These posts are a little outdated no? Since the 8.3 nerfbat, while Disc is still Ok in a mythic raid, most guilds have just gone the ways of stacking holy paladins. The passive dps they do with their normal kit and glimmers can equal a disc priest and they outheal them by a huge margin. The best comps these days are Disc + Hpal + (Hpal) + (Hpal) + (Hpal), remove hpals as you outgear content. They have better utility and a 20% raidwide DR that people don’t need to stand in the bubble for.

If you had posted this last year I might have agreed, but Paladins and Monks do the same in raids these days. In M+ Paladins, Monks, Druids, and even Shamans with igneous ALL out damage disc, as they can spec into more damage related builds since HPS meter gods aren’t looking at you.

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Disc isn’t hard to play. There’s also a reason why all of the PvP is Disc, and most of the raiders are Disc. It’s just a dumb spec. Holy is nearly useless when it comes to PvP outside of 2v2 and a far cry from it’s Cata/MoP days of actual power. In raiding Holy is replaced by Monks and Druids making Disc the option to take. Priest should be the premier healing class with 3 specs able to pump heals, but instead they are trying to make Shadow whatever it is with it’s “exciting” gameplay rather than a rot dmg off healer which was always more fun. Disc pumps DPS and is ultra viable in raid, and in many fights mandatory. At least old disc was more fun as a pure healer pumping shields.

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I still can’t get over how Disc is supposed to be the damage dealing healer and yet they get outclassed in that department.

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Nothing more engaging than spamming Power Word: Shield endlessly until oom. Holy is a basic point-and-heal spec. It’s a reliable healing battery with nothing really interesting or engaging about it. I’d like to see it gain some utility, get something to make it fun, gain some passive DPS (Holy Fire should 100% = Sunfire). I’m more in favor of bringing other specs/classes up to par rather than taking a bat to others and bring them down to the level the lesser specs are at.

You could nerf Disc into the dirt, but that wouldn’t do squat for Holy, because people would just reroll to other healing classes and you wouldn’t see a white nameplate for miles afterwards.

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No. 10char

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Disc is already substantially behind in HPS for anything besides Mythic Raiding. It doesn’t look like you participate in that so your wish is granted already.

As far as competitive (high-level) play goes there’s exactly one case where Priests are meta, and that’s Mythic Raiding as Disc, nerfing/changing that would not help Holy it would only kill the Priest class for those that participate in that content.

As far as hard to play goes, that’s a bit subjective, someone who is experienced at the game and knows how to look into logs might not find it that difficult, it’s just a little extra work to plan the fights in advance so you can be proactive with your ramps. Still at the very least a bit harder than the other healers.


If you get outhealed by a Disc while doing Normal/Heroic then sorry but it’s not the spec being broken is just him being a much better player.

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If anything Priests actually need more DPS specs.

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Disc is the least represented healer in raids.

But I understand this isn’t about facts; you need to vent your frustration, and I can relate to that.

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Power in what exactly? It’s the worst healer in dungeons. Good in PvP, but not great like MW and pallies. I guess it’s powerful in mythic raid… holy pallies are still better.

Disc was powerful in the beginning of the expansion before they gutted it. Never forget.

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It’s not the worst healer in dungeons, are you kidding? It’s almost as populous 20+ as Mistweaver, and smashes resto shaman and hpriest in terms of representation. That is an incredibly disingenuous statement.

At the 95% percentile, it is the second strongest healer for mythic raiding at the moment with hpal clear first. Disc continually gets nerfed because disc scales like absolutely mad, and does this without an azerite trait propping the spec up and keeping it viable; nerfs to disc tend to be a bit more fundamental than, say, a flat nerf to glimmer.

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It’s far from the worst healer, but anything as far as 20+ is going to require extreme coordination. I watch Zmonk, Moadmoad and a few rdruids and even moadmoad can’t just casually walk into any group he wants at a +20, they usually deplete (or just leave before key ends) and STILL tend to blame moadmoad, the best Disc Priest in the world, for bad healing.

I know it isn’t true, but it is the general perception of the community and disc priests get attacked for playing one. It is demoralizing and probably another reason why the representation overall is low. Even still you need twice as much coordination with your group and comp than hpal and druids and even monks.

In M RAid they are still great and it is awesome. I just wish they would be given some more versatile M+ talents/builds, something like any of healing focused PvP talents so that players in a PuG group can sacrifice some damage for more reliable healing.

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well… ive yet to see this take, OP.

Kudos to you.