Disc Getting Trained by Arms Warrior/WW Monk

Having consistent trouble when these classes dive on me. Fear, Rapture, Dome, PS—feels like they’re just able to eat through all of my defensives in the first go, and that’s IF I even survive. Still new at Disc, so not sure what I should trade, or how I should prioritize my defensives.

Any advice?

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this is also something i struggle with on my disc priest

Disc is about rotating defensives and mitigating dmg. You’re not supposed to be able to outheal it like MW or rdruid.

For example if dome isn’t enough to keep you alive during their 1st go then you’re either doing something wrong or your partners aren’t helping you at all.

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Idk ww monk just feels like it beats disc, I literally rejoice when I see one in 2s. Rop the dome and force trinket rapture, dead next double sweep. My advice is to trade trinkets with your partner better. I.e- U trinket rapture first go, your feral trinket incap roars second.

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I don’t think it’s an issue solely on Disc, personally. Getting trained by any melee with great shutdown and gap closing potential for any healer is just going to be difficult. They have their CDs, and you have yours, and during the course of a match you’re eventually going to have nothing when they have theirs and it’s going to end poorly.

I think sometimes that’s where the worth of good DPS really shows, frankly. Some DPS full throttle for kills from start to finish, some do that but know when to back off for self preservation and use their CDs to save themselves, and then some can do all of the above while also knowing when to peel for their healer, or when to off-heal, etc.

However as healers (and this is something I struggle with too) we need to be aware of our positioning, we need to be very aware of CD exchange and know what the enemy has avaliable to them. I’ve seen it said a lot that reactionary healing is bad healing, and it makes sense. You can watch tournament healers, they’re always in the right spot, they know what the enemy team has ready ability-wise, and based on their actions know who or when they’re going to need to do X for.

I think once myself, and any other learning healer figures the game out to that depth that things like WW goes aren’t going to be a concern because we were prepared for it 20 seconds before they try it.
So I don’t necessarily think when you or I get trained and killed that the order we used CDs in is exactly the issue, as much as we could probably avoid needing them to begin with if we kite properly and have better awareness. If that’s of any help to you. GL out there!

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disc will die to arms wars and ww monks pretty much every time, your goal should be delaying the inevitable for as long as humanly possible

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Who are your teammates and what are they doing

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i love qing into disc priest we literally need more disc priest players in this game…

Pray to god your team is breathing and peeling.

Together it’s pretty painful to live alone, you need others. Individually though you just want to try and match CDs to CDs, but don’t want to use Dome before ROP.

Fear Images/Xuen, etc…

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pretty much this, otherwise u’re just dead as disc but a ww + war is supposed to kill you in 2 go’s anyway so gl :smiley:

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Do the thing when u fly up in the air

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That would require him doing the thing where he swaps specs

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Game is just rock paper scissors. Priest is rock windwalker is scissors. Unfortunately windwalker is so grossly overtuned it’s also paper and rock and really how does a windwalker reroll lose to anything besides rogue mage.

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I’d hate to be so delusional that I just say the most unfathomably wrong description of WW v Pri ever.

WW counters disc in a perfect world and should never lose to it.

But hey, we all continue hating the class that has a 30% chance to RNG one shot you every minute while it has no defensives :slight_smile:

I’m sure we’ll grow up soon and use the pink blob in our heads called a brain in s3.

That’s why I said it’s rock paper scissors maybe you need pictures?

Disc priest :scroll: windwalker :scissors:

:scissors: Beats :scroll:

Then I threw shade at people who fotm rerolled ww when they saw sck one shotting people.

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Are your partners eating crayons? Or are they just doing the same thing to the other teams healer too?

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like a ton have already said, you’re partner(s) need to help while also maintaining meaningful pressure on their team so they aren’t allowed to completely dictate the flow of the match against you

if you have teammates that never peel for you and/or don’t seem to create enough pressure on the other team, your partner(s) need to improve or you need better partners or you need to accept the wall you’re gonna hit on your rating climb

if you always seem to be behind on the cooldown trades, you’re not managing them efficiently enough (blowing them unnecessarily or at times when they wouldn’t make enough of a difference) in coordination with your teammate(s)

obviously gear can make a huge difference, forcing you to fall behind on the cooldown tradeoff meta despite equal or better skill - depending how big the gear difference is

your comp may also have glaring weaknesses or exposure to counter comps

If you think disc is bad against arms warrior AND ww monk, you’re doing something wrong. Disc is the best healer in the game at sitting and tanking melee without any peels for a long period of time.

WW absolutely destroys disc.
Arms warrior gets hard countered by disc.

If you can’t tell the difference your rotation/approach is wrong.

For warrior, make sure you are tracking sharpen blade.
If he has MS on you or especially sharpen, use mind blast/shield/solace.
If he doesn’t, shadowmend/penance/radiance.

Always be casting shadowmend into spell queued shield/penance/radiance so that kicks never interrupt your rotation.

Smite as often as possible for mana efficiency.

Do that and you will basically never have trouble vs warriors.

Vs. ww monk is completely different story.

Basically you should be fine outside of storm earth wind and fire, when you can be 1-shot in a global at any time.

Track it and as soon as they use it fear or pop major defensive.
Usually is pain sup + rapture first go, dome almost always gets ROP’d so don’t even bother taking big dome.

The most important thing honestly is accepting if they get perfect setup on you you’re just dead, can’t trade through it because of how their class is. So keep playing max range and never get double leg sweeped. Force them to commit all mobility to get to you so you can maybe get away with night fae blink or fear or peels.

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Here is example of how to play vs. warrior:

https ://app.squadov.gg/share/NoncruciallyHeartsickeningDeegan

Note how I’m at 50% mana when druid is oom, if you pay attention you can learn how to purge correctly vs rdruids. Game is absolutely trivial.

And here is example of how to play vs WW:

https ://app.squadov.gg/match/wow/b44b9428-d304-4327-9391-1cbf2b29b743?userId=17527&at

Is much harder, I have to play trinket to live, and we almost lose.

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whut, now thats a interesting take

When i played ww + war i usually enjoyed the freewin whenever i faced a disc priest. Any comp like it doesnt even matter just a disc.

Nightfae disc in jungle is the only thing that could possibly kite with freedom and do enough dmg to win

rmp too but you outplay 1 go and basically win which isn’t that hard as ww + war