DISC Belt / CHETT Lists / Delve Power Buffs interfering

On Retail, we have this issue with C.H.E.T.T. Lists (used in a Delve) and Delve “Anima Powers” both using some sort of PlayerChoice widgets, which interfere with each other. (“You have an unselected choice already. Please select a choice to open a new one.”)

The only workaround right now seems to be a relog/restart!

The same thing is now happening on the 11.1.7 PTR when I use the new DISC belt to open the PlayerChoice widget for the belt’s special powers in a Delve. This will immediately block me from choosing any upcoming treasure/Rare buff unless I relog.

There is also a bug on the disc belt, I tried several days ago when I was testing it on the dummies and found out I can use the belt in combat and reselect a different function disc.

Why would you see this as a bug? Because we’re not used to changing these things in combat?

I’d find it kinda cool to e.g., be able to insta-switch to the “Charged Crystal” belt effect when I spot a “Titanic Storm Crystal” (destroying the crystal will send an extra bolt at an enemy in 40y while the standard effect splits some damage on enemies within 6y) in an Overcharged Delve and immediately swap back to the effect I usually use.

Have you even tried the belt yet?

There are 9 disc that can provide with different functions.

If my current selection is for a 3.7K haste proc which the buff will last for 20 seconds, and once the proc will be activated, and I immediately change the belt to the cri proc disc, so I will have both proc up during the same fight at the same time and if I do a macro or WA to activate different disc during a fight once the proc of each disc will be appear, do you understand how insane it will be?

Ok, even though these disc will have a SHARED internal CD among all, still, there should not be changing disc allowed during any fight.

Better yet, there should be a 5 minutes CD for any disc change.

They could find ways to remove existing benefits from belt effects immediately on disc swapping. But they will probably go for the easy/known ways by not allowing switching in combat or delaying first procs like they do with trinkets after swapping.

Some procs are still ultra-bugged like the versatility, which is probably supposed to give 7K max, not 7K for each of its 20 stacks :wink: