rather than increase healing on things like atonement , lenience, schism and etc .
revamp the spec.
make it where we can start to choose talents where we can either through atonment increase our parties damage , take less damage , nullify spells.
of course have a healing spec as well for mythic runs.
but this can be a chance for blizz to bring in a support class.
heck even imagine mythic runs where a disc priest joins as DPS - and though may not be the TOP of the DPS but can buff the rest of the group to increase their dps and be a small off healer.
the possibilities are endless.
Night fae priest is aready the Simp class
2 Likes
id prefer not to be sub optimal in both healing and dps to “buff everyone else” i already give away my pi to help dps make damage checks. don’t neuter a good spec for a gimmic.
6 Likes
Unfortunately, adding a Support to the trinity WoW has is an expansion-level event. Everything would have to be rebalanced around it.
I mean, yeah, it would be great if I could blame my poor healing as Disc on it being “support” rather than “healer”, and I absolutely loved being my guild’s Archon back in Rift (with a tad of Chloromancer mixed in because what else am I going to waste 11 points on) but WoW is not built around the idea of a support class.
Anywhoodles, before seeing Disc as Support I would love to see Demo as Dungeon Tank again. It was so great invalidating all the drama queens back in Cata…
I don’t really care as long as it’s still within the class fantasy and useful in high end contents.
I’m fine with the game moving in a direction in which supports are added and valuable but I’d very much rather not have any specs redesigned for it.
Prime examples of why this shouldn’t happen are legion shadow, current survival, and demonology.
All three of those specs are drastically different than their Pre-Legion versions. People love the new versions and would be as angry to lose them as people were to lose the old versions.
Instead of being some gimicky support class, I really wish they’d rework our talents to allow us as Discipline priests to choose whether we want to increase our damage output and atonement healing or increase our raw healing and absorption power.
I’ve always thought it that if they decided to add another talent row, the last talent row options could allow us to lean more towards Light or Shadow, such as Light Affinity or Shadow Affinity. Choosing Light Affinity would increase raw healing/absorption and choosing Shadow Affinity would increase damage/atonement transfer. This could be very similar to Archangel and Dark Archangel except it’s a passive and allows you to tailor the way you want to play discipline priest. A middle option if you wanted to remain balanced in the two could be something along the lines of a nerfed version of Divine Aegis, such as your critical heals leave an absorption for 10% of amount healed or something.
1 Like
this is what i was thinking.
like dont FORCE us into being supports…but with 3 talent options per row…
they could have easily made MOST of it a option of being a HEALER disc priest - a BUFFING disc priest - and even a DPS one.
Shouldn’t utility be more holy thing. I kind of like the idea of disc being “selfish” and holy being “selfless”.
Utility shouldn’t belong to solely to any spec.
Every spec should bring something to the table that’s valuable enough for it to be okay that you want to play it over another.
Community perception is a problem but the developers don’t help by just leaving specs high and dry for 6 months - 2 years at a time.
Community perception is largely controlled by streamers and the players on the top. Raiding this current tier in Mythic also has ridiculous requirements in terms of cooldown coordinations which emphasizes stacking classes because of their abilities to mitigate damage. Several of these fights on Mythic are 10+ minutes long endurance battles and every minute you have a new raid wide damage mechanic thrown at the group. This is how the whole disc priest meta started because SS lines up with almost every mechanic.
Blizzard just needs to think about their design philosophy.
Hard pass. They tried making me a simp bot with PI, I WONT GIVE IT TO YOU *****
Shadow priest in TBC were a support class. basically they were a mana battery for the group and did some base level AOE heals.
Before that…Holy Paladins were a support class in Classic. Buff/Cleanse bots in raids.
At the same time, every raid had at least one Prot Pally and one Disc priest just to waste 31 points for Kings/Spirit buffs.
I think getting DPS classes to provide more support and utility is the way to go. Not have a dedicated support class.
back in the day i played as shadow as a mana battery - i really enjoyed that. had no problem 
I think the concept of a true support spec is a balance nightmare. What…they gonna scale all of the abilities with group size?
Support class, huh?
You mean the bard they never gave us? That first, then this.
i can see how some people at the start would go…mehhhh
lets steam roll.
BUT think.
lets make support DPS as well.
with atonments we already putting a tmep buff on characters.
we go do damage - maybe instead of just a dot or 2 and aoe heals it increases those ppls dmamge or dmg taken in so u dont rly lose out on damage.
How do you balance a support spec being good in 5 mans and 20 mans, not to mention heroic raiding being anything from 10 to 30.
Take mana battery shadow for example. How unplayably bad would that be in mythic plus if it existed today? Whilst I will admit shadow’s core design has never really lent itself towards the things people value in dungeons, mana battery shadow would be by far be the worst at it.
same way divine hymn works
in 5 man it does more healing than in a 20 man raid.
so you put atonment up- you choose the DPS increase - it increases dps by 100% say.
100% / 5 = everyone 20% dps increase
100% / 20 = 5% invrease dps on everyone.
really not that hard to implment ideas like that.