Exactly like the title says. Disable the covenant sepcific buffs in keystone groups. A large majority (not myself) dislike covenants as they are and I feel like the buffs will leave an even worse taste in players mouths.
Looking at the most recent dungeon buff announced for Plagueworks means you’re going to want 3 necrolords for each buff and the buffs themselves are pretty powerful. 25% more haste, 10% damage reduction, and an AoE proc.
Why would a group NOT bring 3 necrolords to a plagueworks key? This is gonna feel mandatory for pushing higher keys.
I’m personally not down with over-homogenizing the game or focusing too much on balance. If you go too far down that path the game feels dull, it’s good to have wild elements in the game, including buffs.
Since you enjoy it so much I’ll nominate you to be the weakest link, and I’ll keep all the power. Think of how dynamic and flavorful the game will become!
Exactly so why have them in the first place. The buffs are so powerful they will only really make a difference in the higher keys. Up to 10/15 (depending on what is the ilvl cap), this will be an insane overkill.
This is more than just some buffs. They are straight up multiple times more powerful than any class or covenant ability. If it was a slight edge, then fine, but 50% to damage, 10 second AoE stuns or 40 second 80% haste buffs are just way over the top. Not implementing these buffs into M+ is not over-homogenizing.
Also not focusing on balance, how on earth does anyone thing that’s a good idea?
Attempting to perfectly balance this game is a fruitless enterprise and in my opinion it makes for a dull experience. The wilder the better, that’s what I say.
Some players like the quick loadout e-sport style of game where the meta is perfectly defined. I think if they want to play that type of game then they can go play Overwatch.
Because not having them will prevent points of frustration and discrimination against the “wrong” covenants on top of incredibly overpowered bonuses which are a result of a choice you made based on leveling in the covenant’s zone for an hour or two.
As opposed to having them which will bring with it all of the above.
Don’t get me wrong, gimmicky stuff in dungeons can be cool if done right, but this is definitely not the case. I’m sorry, but what will happen is that the players who do find these ridiculous power gains attractive are the same people who will barely use them to any meaningful extent anyway, while those who actually enjoy spending more time playing dungeons will have to deal with it for the next two years and build groups around covenants on top of players, classes and specs. It will be fun the first few times perhaps, but in the longs run the negatives outweigh the positives by a long shot.
thats no different than people not wanting to bring a certain class or spec. EoD you just have to make your own group. Bad players will run the dungeons too.
This is such a strawman and so often used as well. Nobody expects perfect balance. In fact, it’s bad as it is, butTtrowing more variables in is not going to help. Why make bad balance even worse?
Yea but it wasn’t made to help lol. its like not bringing people who dont have cloak or dont have certain essences. all of that is surface level as long as those bosses die.
The buffs will probably get nerf or balanced a bit so you don’t need 3 of the same covenant for sure.
Personnaly, dungeons buffs are something I’m excited for if they can nail them correctly. If covenant choice was mainly about those I’d be pretty happy, even if in my book I would go further and even add class/professions buffs to dungeons.
Malicious and hoping to ruin someone else’s fun. Most of you who are so opposed to the option of playing optimally show your true faces and intentions sooner or later.
It was stated by Ion that most of the covenant related stuff is made with the intention to blur the meta, as Arlec has said as well, and in hopes to remove discirimination based on the covenant choice, since they can’t be changed easily. Except the discrimination will only be bolstered by this and the meta will be clear as day a few weeks into the expansion anyway and the real victims will be the ones who didn’t pay attention in the beginning, or just picked whatever they liked visually, disregarding the amount of power behind it. And when balancing comes around, you can expect a loud response to people who will have to regrind a different covenant because their original choice got nerfed to the ground. Look at what they did to sub rogues just because of one boss.
Most people would disagree with you, because this is what creates FoTM… When there is better balance in the game, there is a better distribution of classes.
If they nail them correctly, sure, but judging how wildly over the top they made all of the so far in their first itteration and their previous track record, I don’t see how they can, unless you’re talking 400% nerfs or even more in some cases. 80% movement speed, haste, healing done and reduced damage taken for 40 seconds is strong even if it got nerfed to either 20% or a 10 second duration, although that would at least be somewhat acceptable. That’s just one example.