Difficulty with Necrotic Wake

Did a Necrotic Wake 6 and failed so miserably that by the time we finished it, (12m over) it didn’t even chart. The trash just does so much damage it’s insane, even with interrupts and stops. Hard stopped at stitchfix for like 15 minutes as the group damage going out was just impossible to deal with.

Did a Necrotic Wake 5 after, and we failed by a few minutes. Everything even at 5 hits like a truck, and the timer is so short that players wanted me to pull faster, which I could do, but every double pack was a fight for my life with every CD and it became so butt clenching that I ended up losing my cool a few times and just kept screwing up targeting and losing aggro a few times.

Is it just me or is Necrotic Wake just much more difficult than other dungeons?

I just don’t get this dungeon. I feel like I take so much more damage and the group takes so much more AoE damage from even trash.

This dungeon has been my nemesis this season.

I find Grim Batol hard but NW was not too bad (I did on an 8 on my main monk).

The biggest incoming damage will be people not using kicks and stuff like drain fluid.

Three spear you can one-two phase third boss.

NW is one of the easier dungeons.

Mists, Dawnbreaker, Asa Akira, and NW.

Go into siege of boralus. The trash in there makes NW trash look like a cakewalk.

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I feel like Siege trash is easier to deal with. Something about the magic damage from NW is very hard to manage.

It feels like no one helps bring the firebombers in Seige together. :smiling_face_with_tear:

deathgrip makes that simpler but i think all the casters in NW makes it more frustrating.

It could be that we are different class.

My comp for +8 NW was Protection Paladin, Resto Druid, Me (WW Monke), Ret Pal and Enhancement Shaman. So we have Protection Paladin kicks and melee kicks + ring + brez + incap totem.

(https://worldofwarcraft.blizzard.com/en-us/character/us/thaurissan/wish)

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I think it might be psychological lmao. There’s just something about it that makes me uneasy. It’s the one where I’ve made the most mistakes in, or that i’ve had at one point 3 of stitfix’s adds which was terrifying to tank

If there are more than 1 add then the DPS are doing something wrong. It’s not you it’s them.

They pulse party damage and that would be traumatising.

I did a +7 too with Prot War/mist too: https://raider.io/mythic-plus-runs/season-tww-1/2884341-7-the-necrotic-wake

i’ve made a ton of mistakes too there so I’m not going to throw shade, it’s just maybe PTSD lol

Interesting autocorrect from Ara Kara :joy:

NW isn’t too bad but you need good stops on the priority targets/abilities and it’s much easier if you’re using the weapons properly.

Ran a 8 NW earlier this week we were able to blast Stitchflesh on the initial pulldown. On tyrannical tho, that boss sucks.

I understand.

If you look at my forum character I have a grim batol over by 15 minutes.

This morning (like 2 hours ago) i confronted it and tanked a GB +7 and timed it. I recommend ripping the bandaid and smashing it more.

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Search Quazi Necrotic Wake on YouTube for a great walkthrough. Long though.

Things to remember as a tank:

  • If you’re pulling a summoner (portal dudes), you should grab a shield to save the party from aoe.
  • If you’re pulling a necromancer, consider committing an anima sphere to silence the entire pack for a long time. These are also very strong for boss 2, but you’re a DK so you likely don’t need them on boss 2.
  • If you’re pulling the named necromancer, you want someone in the group with purge.
  • The tallest mobs fear and cleave, assign a melee to handle this mob type specifically.
  • The fat golem trash in the ziggarat apply tenderize to the tank. The medium size ones enrage. Assign an enrage dispeller and don’t go pack to pack with a tenderize debuff. If you get more than 2 stacks in a single pull, kite away at 2 seconds left on the debuff. They are fast and can’t be slowed, you will need to commit wraith walk or another speed boost to do this.
  • The key to the third boss is rehooking at least once per down phase. Emphasize this if you wipe.
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uh it may be that i did not know there were interactable items as mechanics to this dungeon. this is not typical for dungeons?

hopefully the other group members were using these items because i didn’t even know they existed lmao

It’s relatively unique to this dungeon, it’s definitely expected that you are at least gathering spears to help delete the 3rd boss. Every player can carry two weapons, last grabbed gets used first. I’m not sure if you can carry two of the same weapon, though…

Other dungeons have class/race/profession stuff you can do but none of them are as important as necrotic wake.

Mists for instance, druid, night elf, herbalist or tauren can open doors for new pathways, group buffs, and get you better respawn points.

City of Threads has rogue, priest or engineer holographic propaganda that they can talk to and give the party a very strong DPS buff for maybe 30sec. City of Echoes has a stun item tailors can acquire.

Stonevault, dwarves, warriors and blacksmiths can grab a bar of metal to give the group a 10 minute buff to vers, which is pretty good.