Asked this on the discord, but figured I’d post here too…
Dumb question but I was thinking about it…
For trickster’s initial alpha design using feint for applying unseen blade to “nearby enemies” vs the new beta version being triggered by SS on your “target”…
Did we (as a community) just complain ourselves into a dps loss? Think so… but not sure because I haven’t played it
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No, because now unseen triggers from spells you are already pressing instead of needing to press a spell that does no damage and has no spec specific interactions like sub/outlaws builders do to trigger it.
Its damage was also buffed by alot.
This is a much better design for the activation of Unseen. Not saying that trickster is good (I dont think it is still) and I cant speak for sub, but I know for outlaw it was initially looking like it wasn’t even worth using a gcd on feint to proc unseen most of the time vs just letting the passive node proc it (these were early alpha sims).
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You sure? Unseen blade /fazed proc from ST ability vs all nearby w/feint seems like a HUGE nerf… But who knows till live
In theory, I’d bet it’s a nerf
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All I know is that Feint activation had me excited to blow the dirt off my Outlaw. When it changed, it killed all my enthusiasm. Every change since is like “oh, that’s nice” but I don’t care anymore. I won’t even try it out–the concept has been killed.
If feint wasn’t worth the activation they could’ve decoupled the strike from thousand cuts but allowed the debuff to apply. Then tuned the activation value of feint or added a secondary buff when consciously applying.
At least the Fatebound Outlaws got the Trickster design they always wanted.
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Well it depends on the target count. For outlaw, unseen blade flurries, it does way more damage then the old unseen blade, and it is activated for free on a gcd you’d already press vs needing to press a zero base damage button (feint) to activate.
So it is absolutely a massive raw damage buff to it at 8 targets. Probably up to close to 12-15 targets. Maybe a slight damage loss on uncapped pulls?
I have no idea for sub as I haven’t followed their trickster simming closely.
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I’d rather feint remain an amazing defensive utility. Just like I’d have preferred vanish to remain as a utility.
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You do realize that feint is a defensive ability and has a cooldown right? Why would giving up one of our best defensives on top of only being able to apply daze like twice a minute, vs being able to apply it as a ppm on abilities we are spamming be a nerf? Are you crazy?
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Winner, winner chicken dinner.
This was the whole argument against using Feint. Same thing with Vanish in regard to Deathstalker.
Devs keep wanting to turn our defensive abilities into DPS attacks. Which, in turn, makes our rotations more convoluted and clunky.
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