Did we get nerfed recently?

I did not see any changes to warlocks in the patch notes but i just did my best performance on a specfic raid boss with 6ilvls higher than the previous parse, and did WAYYYYY less dps. I am baffled. What did i miss?

From the patch notes destro only got nerfed when we play diabolist. It should be a roughly 10% nerf in aoe throughput (more if you’re doing large target aoe 8+)

From my understanding after looking at spell data, none of the other specs got nerfed after the patch. We shouldn’t have any major bugs as well, those got fixed a couple weeks a go.

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We were already the lowest simming class overall, every single one our specs were at the bottom.
Our best simming hero/specs are below hero/specs that are outright inting for other classes.
If blizzard applied a 15% aura buff, we would barely be middle of the pack.

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I’d much rather want a rework of our talents before an aura buff. Make things feel more fluid preferably

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I would rather that as well, but a placeholder buff to be reverted later once they apply a rework and a developers note “yeah this was a temporary fix while we worked on this rework” wouldn’t have anyone mad really

Much needed buffs should be here before next reset. The question is - will it actually make a difference? The buffs and bug fixes we’ve recieved this season have only landed us further behind (something which is crazy given our current position this season). But hey, we got an updated icon I guess?

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This is absolutely correct Stinkypig. We literally receive so many nerfs that when we get a buff it lands us BELOW where we started in the first place, whereas other classes have been propelled forward in progress so vastly that we are still at a detriment.

This is how locks have been for so long, and i thought maybe Blizz was thinking of breaking this cycle but it seems i was wrong

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i guess the warlock experience this xpac is hopping in a group to deal the same or less dmg than some classes several ilvls lower than you, while you try to juggle all ur spec tools as mobs die too soon :frowning:

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Or on the other spectrum where you cant progress your own keys that you earned or get invited to a group. Literally there is no incentive to bring a warlock unless its for healthstone. Nobody wants us in content. either because the class is more difficult than most and alot of locks suck or just because every other class is much more forgiveable and viable, for example dk who can press 3 buttons and and top meters make 20 mistakes and still be relaxed.
Balance is such an issue, and when we werent even looking for changes they were implemented for absolutely no reason
but hey thanks for your dedicated subscription for 2 decades, buy a $100 mount

2 Likes

Yeah same I could care less about damage buffs at this point. Work on the talents/how the spells function for each spec and the fluidity of allowing the rotation to not be sluggish.

I play affliction on my alt. My DPS seems extremely low now. I am around 603 ilvl. DPS down single target in delves about 200k. And nothing changed for us?

And what this guy said. Affliction is supposed to be the dot master. My dots do nothing and I am waiting for procs to pop pimples. The ramp up is horrible and nothing procs without keeping up dots that expire way too quickly.

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Sometimes the Warlock Tier set stops working for Aff. Maybe that was the cause. It still has not been acknowledged to my knowledge but the 2 set definingly does not work 50% of the time or more. Either details is wrong or I’m getting super unlucky across multiple dungeons since the season started. Last night it was not working but the day before it seemed to have been working all day. Last night I saw 28% crit chances across multiple M+ dungeons but the day before it was closer to 40-42%. I swapped to a Mastery flask last night so the crit would have a been a bit lower but not 12% lower.

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Well it’s ironic they nerfed destro because they didn’t want them using AoE for single target and yet affliction locks single target damage burst has AoE in it.

Make it make sense

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I wish I had your confidence about upcoming buffs from this dev team.

As far as I know, the last hotfixes, or nerfs, were about it for Warlocks. There is nothing planned for us in the immediate future.

OP, reading your post make me sad. Like watching a kids learn there is no Santa Claus.

I honestly don’t understand this multiple spec bs. I can understand making a few different play types within a tree. Like for myself, I hate playing pimple popper as a warlock. Single and Multi should be one spec.

  • Warlock
    • Developers’ notes: We are increasing the throughput of all Warlock specializations to make each more competitive with other classes in both single-target and multi-target situations. In particular, for Demonology this means reverting the reduction in Demonic Core generation to help with their overall mobility. We will continue to monitor the performance of each specialization and make further adjustments where needed.

    • Affliction

      • Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.

      • Agony damage increased by 15%. This change does not affect PvP combat.
        Corruption damage increased by 25%. This change does not affect PvP combat.
        Unstable Affliction damage increased by 20%. This change does not affect PvP combat.

    • Demonology

      • Dreadstalkers now have a 100% chance to generate a Demonic Core (was 50%).

      • Grimoire: Felguard damage is now increased by 125% (was 60%).

      • Hand of Gul’dan damage increased by 25%.

      • Call Dreadstalkers damage increased by 20%.

    • Destruction

      • Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.

      • Chaos Bolt damage increased by 10%.

      • Immolate damage increased by 25%.

      • Incinerate damage increased by 20%.

      • Conflagrate damage increased by 25%. This change does not affect PvP combat.

      • Rain of Fire damage increased by 20%.

This is per Wowhead in terms of upcoming tuning on Tuesday

1 Like

Well, I’m happy to be wrong about not getting buffs, but I don’t think changing our numbers will solve underlying issues with the class.

I think Warlocks just need to be doing way too many things per global cooldown, which means inevitable bloat or button clotting or how ever you want to look at it.

The aff buffs are basically nothing. It’ll still be bad.

The rest is kinda meh - certainly doesn’t hurt and is better than nothing but it’s not going to shift the needle as much as you’d think when you see numbers like 25% thrown around.

A 25% buff to something that does 5% of your damage is still pretty underwhelming etc