I thought in DF or maybe an xpac or two before Blizz had added an offensive ability that could be used when everything else is on cd, I don’t see that ability anymore
crusader strike? its not crusading strikes as a talent aka your autos
I’ve been playing Ret since Wrath and more or less continuously since the end of BFA
They never added anything like what you’re describing since BFA.
We did have consecration to press as the lowest of priority when everything was on CD.
But it is now tied to Blade of Justice since the rework of 10.0.7 of DF as a talent and baseline since the start of TWW.
They re-added Divine Hammer in DF as an option to “consec on BoJ” to have a version of consecration that would be moving with you but it never really took off because that’s literally all it did.
It wasn’t doing more damage, nor was it part of the HP system.
So people at large prefered to just save a GCD and have it cast on BoJ even if it stayed static.
To answer your title question.
For all intent and purposes in DF they removed Seraphim, Consecration and Crusader Strike.
Through either deleting them or making them largely passive through talents.
Although with cs you have an option to make it passive or upgrade it to ts.
Ret has never had a true “filler” ability.
its filler ability was crusader strike. are yall okay?
We did briefly have Exorcism in early DF but was removed in the season 1 rework.
Divine wrath whrn everything else was on cd
Nah, people used to frequently ask for Ret to be given a filler ability back when we still used Crusader Strike. Something to use when everything else was on cooldown. Like Arms warrior’s Slam. An ability that doesn’t contribute to your rotation in any meaningful way and is only used when you mess up or get really bad RNG.
Used to stun undead, so i would count this more like an utility ability. But yeah, i suppose it technically qualify.
They may be thinking back to Shadowlands to some of our Covenant abilities. Only added DPS that paladins had and then lost was with removals of those but other than that. not much else is lost that I can think of that is gone for good unless you spec to not have an ability that you used to have that did not originally require a talent.
Pretty sure you’re thinking of crusader strike. There is a talent higher in the ret tree that changes it to a combo ability, or your auto attack. I’m pretty sure the default build gives you the auto attack version.
They removed lots of abilities and made us spec into them to get them back though. CS isn’t actually gone. It just got replaced by TS which is better. But we got a lot of our pallies abilities removed and added back in as talent points.
Blade of Justice and Divine Storm were both removed and put back as talents, but you HAVE to get them, there is no choice not to get them. So that right there is two wasted talent points that should have been spent on something else that Blizz could have added in.
The talent tree aren’t just a late game feature, they also serve as a leveling tool to present some abilities to new players and as such it is not outright bad that some early talent points are devoted to getting these abilities.
Yeah, they forced consecration to be auto cast on judgement (should have let you take both)
I want it back. I don’t care what people say – ret was more fun before the rework, and so were hunters.
Worse, yes, but more fun
To you maybe, it’s subjective.
I didn’t enjoy dying the minute a mob eyed me for more than a quarter of a second.
I didn’t enjoy my mouvement ability taking a GCD putting me in danger each time I have to move.
I didn’t enjoy having to BoP or DS because I would rip aggro from tanks.
I didn’t enjoy slot machine DPS.
I also like having battle rez.
Seem thematically fitting for a battle/warrior priest to have it.
Those are all nice aspects they added for sure. But on a rotational level, they pruned a lot of the fun away for my tastes. I am glad people like it, though. (Wouldn’t hurt to maybe have optional choice nodes for consecration and exorcism)
What did you like with those?
They weren’t part of the HP system.
To me, pressing them felt like falling behind on what you were suppose to accomplish.
Made it feel like how I feel with Prot at the moment, disjointed.
They stitched an RNG HP generation on consecration early DF but all it did is emphasize how frustrating it is to drop it and see the tank just kite the mobs out of it.
Do you mean have Exorcism replace BoJ?
Frankly, they should either just remove consecration from Ret all together at this point OR lean heavily into it with an Ashen Hollow type CD.
In fact, I wouldn’t mind this being a class tree capstone.
Anything in between seems to just create issues for some.
this was fixed heavily with sov being buffed to a 1min cd, we always stated that ret only needed dp and it would be set and decent defensive wise
i agree with this, thisis a very good change
get better tanks, ret burst pre rework wasnt enoguh to rip aggro from good tanks like devoker or demon hunter
what slot machine dps? your dps was based on your 1min cds that didnt have a rng aspect. right now you can argue that ret is more slot machine oriented with rg being trackable rng on proc chance
I liked having a few filler abilities or another ranged tool, especially for pvp, and the dot added a bit of pressure.
Consecration could clear snares via a pvp talent and would also be great to drop on yourself to kite with the consecrated ground talent.
In pve, it was another button to press as a filler when you have those few awkward moments of everything being on cooldown, and I loathe downtime in my button presses.
Also, on a personal level, it’s very jarring and irritating when I have my bars filled out the way I want them, and I suddenly lost an entire button in my primary ability row. That just feels bad to me and looks ugly.
(Kinda miss hand of hindrance, too, because it gave a superior snare despite being dispelable and would add to the utility that judgement provides with its more meager slow)