Is that really any different than when it happens in LFR and you wait for 20 min?
It’s not necessary. It’s pandering to the worst, least interested people in WoW…
I never paid people to run me through anything in WoW. I may have asked a friend if I wanted something special out someplace (like when I asked a buddy to help me in RFK so I could get an armored boar). It really wasn’t hard to get groups for most things.
And regardless, even if you are right, which you aren’t, gutting the game while also dumbing it down to the point where a cleverly placed drinking bird can clear content doesn’t seem to be much of a solution.
CoH, iirc, gave you bonus experience for grouping up and doing group content.
I remember MxO was nigh impossible to max level if you didn’t start grouping up with lowbies because quest mobs would scale to average level of group and were impossible to beat at level.
You mentioned specifically MMORPG. How can that be misconstrued? And self-rightous? I wasn’t the one who didn’t wish to be pragmatic about it, you were.
Anyways, I am done here, as this is going nowhere.
You aren’t wrong. I never straight bought a run either (like I was ever that rich), it was always an RL friend or someone just wanted the mageweave drops or whatever. More a barter system, but the absolute worst way to see content. A potato can sit there while a 60-70 nukes the world.
Believe me I hope I get a good server this time around (I’m hoping there’s a low amount, maybe even just one RP server so it’s very condensed) and I’m more than happy to wait around the old fashioned way. I’m just saying I understand why they did it even if it had unintended consequences overall and we can all agree we don’t want it in Classic.
I really don’t care if I’m right or wrong, I’m just discussing my game experience.
Since we don’t have pvp realms anymore, doesn’t really matter anyways. I was just giving a suggestion for those that lament that ‘flying has killed Wpvp.’ But yes, on those realms that used to be pvp only, if such a mechanic was in use, would not be able to fly to certain quest/dungeon/raid areas.
Maybe perhaps, as a compromise, we could have places within a zone that are no-fly. Halaa in old Nagrand, was a place where people could Wpvp without flying, although it wasn’t very popular. Goldshire and Southshore/Tarren Mill in Vanilla were very busy pvp hotspots, probably because of the presence of many lowbies to gank on areas of large, sparse terrain. I think having a designated spot to have epic battles of 40 man raids like we had in days of old yet where you can choose to put warmode on and it automatically grounds you from flight, might be a good idea. Flying over Wintergrasp did the same thing. You get a warning that you will be dismounted, and automatically flagged pvp as well.
It played a very large part in it I think. It changed how people approached the game, it funneled people into content and it also started the trend of ‘appeal to the masses’ design which is always a tricky thing to do with a game.
Seems like it impacted the game negatively in terms of player attitude. People get treated as disposable because with this automated system they kind of are. Since you can so easily drop a player and add a new one who is instantly teleported to your group.
Anecdotal excerpt from my realms trade chat days before patch 3.3.
Lfg hpin 1 dps and 1heal and gtg!.. WTS (insert awesome blue piece) only 75gold!..Tailor LFW *links a flashy pattern free your mats plus tip!!
< Heroes of the world > is now recruiting! Lets go get that big bad lich king when the door is breached!..
And after 3.3?
…crickets*
Hehehe anal(judgement) hehehe…why do they call it invincible if you can see the horse??!..grrrrr rant about politics grrrrrrr rant about how bad the game is!!!
Night and day distinction.
And of course this was before discord now lots of players just afk whatever game they’re playing while trolling in discord.
Idk but it did kill a very enjoyable factor for me, talking to others from my server and building my own reputation up as a player and member of that community.
Many times that would push you to play your very best. I loved when acting like an idiot and playing badly had actual repercussions.
That was certainly a big part of the damage it did, but it also forced the game to be catered to the lowest common denominator. And enter the AoE faceroll content WoW is largely made of nowadays.
Well what’s stopping you now? Yeah, if you’re constantly causing problems do you really expect to get into and last in the good guilds on your server? Also, I think you’re really overestimating the repercussions of how you acted back then. Most people didn’t care about the random “JOHNNYCOOL IS A NINJA” that would come up in /4. Most of us weren’t even online at the time. A lot of the ones who were, assumed you were just mad that you lost a roll. It was only a small minority of you that “blacklisted” players, unless they were that much of a problem that they gained popularity because of it. The average jerk flew under the radar.
With communities, your guilds, the fact that there are still servers and guilds on them, you can still have all of this. WoW isn’t going to hold your hand though, get out there and make friends and make yourself known.
lfg,lfd,lfr, lf whatever it is being automated and teleporty, added to sharding; it all correlates to the drop in subs that started during the implementation of these things. Demographic of players shifted completely, not may people from the original population still playing the game (original including BC and Wrath even).
That’s simply not true. While the greater community might not know about the “average jerk”, those who have played with them did. And when “Jerkplayer” asked to join the group, they were told not to invite that jerk.
Now, it’s true, “Jerkplayer” could probably find groups eventually, but it would get increasingly difficult until they either changed or a lot of people on the server did in fact know and would more or less blacklist that player.
No it didn’t but LFR did. Let me explain; Fro my point of view i see raids as end game content while dungeons have never been very serious in wow. Back in vanilla they were a fun part of the leveling process ( for the most part).Back when LFD was introduced, there was a really good progression system in place with them. you would get justice points which had a cap every week. When LFR was introduced, they KILLED raiding. LFD did not kill dungeons, but LFR killed raiding. Accessibility isn’t the problem with modern wow, but rather too much accessibility which killed the game. End game content should NEVER be qued like that. The most LFD ever did was to be a somewhat fun catchup mechanic when first introduced; it was never endgame while LFR lets you go into the raid and kill all endgame bosses while facerolling the keyboard and getting all the cut scenes you would get if you beat the raid in mythic difficulty. LFD and LFR, IMO had vastly different effects on wow.