That’s fair, but dungeons in vanilla take quite a bit more time. Wrath saw the introduction of short dungeon runs, but prior to that they were going to take at least an hour, or more if they were larger. We don’t need it in vanilla - and Blizzard made it more important than it would have been.
Personally, I’ve never played vanilla, I dabbled a bit in tbc, wrath was where I started to have interest in the game, cata was the first max character at that time and I never fully got into the game until WoD (I consider myself a wrath baby as I spent a lot of time back then playing pservers, and any time I played retail then was on my brothers account). So I personally want to experience vanilla for what it was.
But this is a thread about an LFG system that was added to the game to allow those with less time to play, to be able to still enjoy the game. The game itself even in it’s current expansion isn’t bad, it’s just the players themselves have changed.
It’s less fair to damage that part of the game in order to pander to your inability to play it.
IMO what doomed WoW was raising the level cap.
/thread
The social aspect still existed in wrath, I’m sorry but if players failed to do it, it’s not the games fault. As I said the game changed to meet the needs of the vast majority of players who still wanted to play but didn’t have all the time in the world like they did in 2004 as teenagers in school or for some as young adults without any real obligations outside of showing up to work and coming home.
It’s been 15 years my dude, people have changed dramatically over 15 years, people grew up, people got married and had children, life takes priority over a game that they still want to play and it’s not the vocal minority the hardcore elitist players to dictate their enjoyment of the game.
That’s a terrible argument. Especially when you understand that it cuts both ways.
And do you have anything that shows that this is a “need” for a “vast majority of players”?
I’ve changed too. I’m married, I have kids, I have a job. Not sure why that magically means that I suddenly need WoW spoonfed to me. I want to play WoW, not the facerolling, anonymous, queues of warcraft.
You have less time to spend in game, you can’t deny that you haven’t used these systems to help you enjoy the game.
Fun fact, as a tank main who pugged 5 mans every single day for WoD, Legion and what time I spent in BFA ultimately quitting because I’m not getting the gear with the right prioritized stats, I interacted with every single PUG, whether it was through the standard RDF system or when I was gathering for mythics or mythic+.
Do you want to know something? People talked back and they ultimately enjoyed it, regardless of how many times we ended up dying due to a mistake or how long the mythic took to complete. It is your fault if you couldn’t interact with anyone, it is every players fault who didn’t put the effort into interacting.
The actual intention of LFD and LFR isn’t for those who have, “less time to play”, it’s for those who, “don’t want to interact or improve themselves”. LFD and LFR have only item level as a barrier - they don’t have to have a minimum of skill, don’t have to have any knowledge of their own class or the fights, and don’t have to even speak to another human being. These people were present in vanilla and TBC, but they were largely solo players who didn’t get to do a lot of content because they just couldn’t do the MMO part of the MMORPG.
People can raid high end content without having a lot of time. Raid logging is a problem, and they only log in to raid. That’s all they do.
I have, and they eventually caused me to quit. When all I have to do is fight wet paper sacks and collect my garbage epics so I can gear up for the next wet paper sack…well, it gets old fast.
And it’s fascinating that you would scold me for not interacting with people (even though I loved doing so in my community) as you defend LFD. But LFD severaly damaged that community. The people that used to do 5 mans, were now largely queueing for LFR/LFD. And it’s super cool that you were so friendly with your PUGs…and then never saw them again. So super cool.
I’m cordial with people on the street too, but that doesn’t mean we’re part of a walking club together.
Would you like to consult a developer during that time? Maybe Chris Metzen? While I do agree LFR did ruin it in the capacity of guild runs. Ultimately the system was added in to alleviate the existing time a player has to maximizing their time spent in game.
As scummy as this may make Blizzard seem, they were doing things in the best interests of the company. The majority of the player base which by this point in time are as the elitists like to put it “filthy casuals”, real life priorities as I keep saying take precedence over a game.
Then this isn’t the game for you. If you want your marriage to survive… this isn’t the game for you. If you want to keep your job… this isn’t the game for you. If you want to keep your kids fed anything other than instant meals… probably not the game for you
It was called Warcrack for a reason
The issue with power creep is an inherent issue that Blizzard saw with fun realms in the private server world, level 1 to 255, custom gear with obscene amounts of stats, players having high health pools and dealing loads of damage, all too ironically a good portion of the private server community enjoyed this kind of power.
Why do you think ever since cataclysm the health pools jumped up hundreds of thousands on a per tank basis with BiS gear with buffs and pots going? By the time legion came around Blizzard knew they royally messed up and had to squish stats.
You’re saying its the pservers fault that the current game sucks?
The current games position of power creep is the fault of private servers that followed the then and current definition of fun realms.
As for story, people shifted, quit or ultimately trying to follow a book that they’re trying to write simultaneously.
I’m not even talking about power creep, I’m talking about the gearflation. As in, people in LFD/LFR, and even in the WQs, are getting “epics” that are, for all intents and purposes, garbage. It made three types of gear. Raid gear, LFR gear, and people who haven’t yet raided or done LFR.
Dungeon blues in vanilla were worth more, relatively, than LFR gear is now.
Oh no that’s fine, I don’t personally like that kind of system of raid vs lfr gear. I whole heartedly agree that nothing feels rewarding or a worth while upgrade now.
What?!? lol, sorry man. I don’t think that’s how it works. I pretty sure Blizz never cared about what stats people made for themselves on pservers.
They did it to themselves, possibly because they thought bigger numbers were way awesome… or something. Which could be the same reason the pservers did it. But not because of
No, that isn’t the point, they saw the potential in fun with big numbers. People inherently like big numbers as it makes them feel powerful and like they’re having a difference in what ever fight.
OK, but the systems you are defending are what created that problem, among others.
I gotta admit, it was fun at first in WotLK. Hacking and slashing the way through the dungeons. Still some need for a bit of CC. But in cata when it had matured some, it developed a nasty aftertaste, IMO of course