Just looking at my tooltip… has rampage been only 4 hits for all of BFA? Or did this just get nerfed?
Been this way all of bfa thats why fury feels so fast now. Was a lot longer in legion
I wasn’t sure. I know it was 5 hits in Legion, but wasn’t sure.
Well, no. In Legion it was 5 hits, but rampage’s animation was also a set duration (which canceled as you cast another spell) and the actual damage of the 5 hits was a set speed that didn’t reduce until you passed 33% haste, before that the 5 hits were over a constant, set 2 seconds (which allowed for clipping)
Additionally, enrage in Legion gave mastery+attack speed, in BFA enrage gives mastery+haste, which drastically increases the speed.
First off, youre right.
Second i love you.
Third where have you been and how do you feel about warrior since 8.2??
Well fury’s still doing damn good damage, and the fights allow for it to do pretty well (with a big exception being Azshara, but not to a huge extent) and it’s damage is still phenomenal in m+.
Arms is up from bottom 3 in raid, but I’m worried the next two or three weeks will change that. A lot specs love CLF r3, which is only available (at r3) starting this reset. And r3 is a massive spike. Arms is one of the only specs who’s optimal setup will likely not include CLF, rather sticking to their current ToM+FoB+Lucid combo. Which means what arms currently is outputting, may well be near it’s max, while other specs are about to gain some power. Arms damage is still good in m+, and essences help accentuate it’s burst AoE, or prop up it’s sustained aoe. Either way, improvement. Lucid does add some survivability, although not exactly to an amazing degree. It’s something.
Prot’s still smacking things. It’s traded massive burst aoe on an outlaw/UH DK scale, for more sustained, constant high damage. Single target and 2 target is down, but everything else is even or up, and it’s mitigation is through the roof due to BoM having far higher uptime. If it can block it, it can ignore it. Additionally, like all the tanks, it’s main weakness of magic and dots is partially nullified thanks to essences like Null, which helps make it very well rounded.
So warrior’s doing slightly better, all around. Fury’s great, but not meta, prot’s still meta, arms is no longer bottom bottom, albeit still bottom tier.
I adore your warrior knowledge. I wish I stuck with one class enough to be that informed. Ive been playing dh and war equally. I feel bad playing dh because it feels overtuned but i enjoy it.
Ty for write up
Fury has been the best DPS I have seen in my limited M+ runs this season.
My loose impression based on available data is that arms will probably remain in the bottom third of DPS specs at best across most fights. It’s wonky in play with lucid dreams, extremely picky about what constitutes an upgrade, and as you say it’s not gonna get the boost from CLF when it’s already not a top performer on most fights.
But hey, fury’s absolutely crushing it. So that’s pretty satisfying. And for anything that isn’t mythic raiding the gap is close enough (generally 10% or less if memory serves) that you don’t need to feel bad for playing arms.
Oh yeah, I could compare arms in EP to arms on Jaina, in a manner of speaking. It’s not the optimal choice, but you’re not kicking yourself, or anyone else, by running it.
Fury’s biggest weakness was covered with essences, burst/burst aoe. So it’s continued to pump quite well.
You are correct prot shall remain meta as long as DK or pally healing get broken again.
Prot needs execute back baseline
How do you function.
Is this how you talk in real life? Because we’re kinda stuck with your post due to it’s medium, but I feel like in a real conversation people just look at you strangely, then continue as if you never said anything. I honestly don’t even know what you’re saying here.
Would say that Fury is somewhat meta for raid though, probably the best overall melee. Rogue is pretty close.
I don’t disagree, the relatively high uptime on almost every boss, consistent cleave or single target, there’s not much that isn’t at best fury’s strengths, at worst it’s weaknesses
So not as perfect as say, arms in Uldir, but pretty damn good.
Eh, arms really only shined on Zek’voz, Vectis, and Maybe Mythrax, 2/3 are pretty irrelevant bosses. Fury on the other hand shines on Orgozoa, Ashvane, Radiance, and (maybe) Za’qul. 3 of the 4 are important wall bosses.
Not at all. Taloc was mostly execute, which arms excelled at with pre-nerf execute rage refund+pre-nerf ToM (or EP) and pre-fix Sweeping strikes abuse on the adds that spawned in, Did well on mother from big burst AoE for first two phases, then big execute damage, Did well on Fetid from very high 2 target cleave (good old pre-fix sweeping strikes) and huge execute buff (same thing, pre-nerf execute rage refund+pre-nerf ToM), vectis for the same reasons as Fetid on 2 target cleave for most of the fight, Zek’voz for Burst aoe into 2 target cleave, repeat until big execute bonus, Zul it could pad AoE or abuse bugged Sweeping strikes for the big ToMs and do good boss damage (I think it was ranked 4th or 5th for boss damage pre-8.1?) Mythrax was consistent 2 target cleave, into burst aoe, into 2 target cleave with execute (which was, quite literally, infinite rage in 8.0) and Second Wind healing through most of the raidwide damage on mythrax, and ghuun was orbs (which warrior was good at) and all p3 damage for the most part (which, again, arms did great at with ToM or EP)
That’s all without mentioning almost every boss had mechanics/fight timings that lined up close or even perfectly for arms.
Uldir, can’t stress it enough, was seemingly built for the spec. Especially pre-nerfs and bug fixes.
Thinking back, that might have been a bit unnecessary to type all that.
My bad about Taloc, looking back on it now Arms was also really good there. But Arms on fights like Zul and Fetid, got outclassed by classes such as Mage, Rogue, Lock, and somewhat DK on Zul. What classes you picked for orb carrying on M G’huun was completely irrelevant, as long as you had 4 Locks, which nearly all top guilds did.
I agree, was just one of only really two factors to the fight. Being consistent with orbs, and having enough p3 damage. Everything else was relatively unimportant.
Now, That I did not know. The other points, I agree on for the most part. Arms was good on Fetid, but it kind of suffered from what it’s suffering from right now.
It dies.