Now, before I get hate for either this being a common topic or that there have been worse dungeons, I know for the former, and agree for the latter. HOWEVER, I do think there is something to be said about this specific dungeon, especially in mythic + content, and here’s why: As a warrior, I am not a meta class for high keys as DPS, I understand this, but the only dungeon that is almost unplayable as a warrior is Shrine of the Storm above 15.
The reason behind this is very simply stated, the 2nd boss mainly, and the 4th boss sometimes. The second boss of this dungeon very blatantly favors ranged DPS as the tornados that the Galecaller spawns hit very hard, as blend in with the ground relatively well. The majority of the time they’re up I can dodge them, but if one just spawns, etc. I get hit by it and it hurts. Now, I’ve seen a lot of people complain about that fight in general because of the imbalance of the second fight, but aside from that, the rate in which she (the Galecaller) casts Slicing Blast at is far too high. Generally speaking, I don’t see many mobs anywhere else in the game, even mythic raids, casting 3-4 spells within a 15 second window that is raidwide damage. As many of you know, warriors have a 15 second cooldown on interrupt, so we can usually get 1 in every 3 or 4, and of course if stacks get high you can drop in reinforcing ward as well. That being said, sometimes getting to the reinforcing ward is challenging because you need to cross the arena… of tornados, which have a slightly larger hitbox than their animation show on-screen. This makes it much easier to say, have a group interrupting very quickly and consistently, meaning warriors, rogues, shamans, etc. but those classes also don’t perform as well. Alternatively, bring only ranged, which becomes aggravating to me when Blizzard makes content like this that makes you wonder why melee dps are even in the game if they are going to make a content balance difference so high. This isn’t a complaint towards ranged DPS players or anything, it is a fact that you guys have less mechanics to deal with generally though, which is fine to an extent.
Enough about the second boss though, on to the fourth boss, being Vol’zith, who I rather like as a fight. The only complaint I have is sometimes I’ll underestimate the range of the tentacles in the mind phase and get one shot, but that’s pretty much my fault. Otherwise I have no real issue there. I suppose Worst dungeon in the game isn’t entirely accurate as the mechanics are engaing, but rather it should be called the hardest dungeon for melee in the game, at least as a warrior. I will not even go into trash mobs or affixes in there because pretty much everything to be said there is extremely negative and I don’t think there’s any “good” affix to run shrine with, certainly not bursting, bolstering, or in some areas sanguine. The second boss during tyrannical week just makes me want to never run it, and I probably won’t ever run it again anyway after I time it on 15, the IO for that dungeon isn’t worth it to me. Thank you for listening to my rant, and I’m sure I’ll read a bunch of warriors or melee in the comments telling me to get good. (I will be sure to search your IOs and logs to determine if you have authority to be making those comments =).