Maybe for everything except this part. People who leave keys tend to do it more because they won’t make the timer to increase their .io score, not so much because they will only get 5 crests instead of 12.
There’s a surprising amount of people at gutter io who erroneously think that people won’t play with them if they have depleted keys in their history, too.
It’s too late for this season and doesn’t address the other big issue which is having a interrupt dispell driven season and not every class can interrupt / dispell proficiently enough for all content.
I shared my own observations, my interpretation of the recent changes, then included link to a pertinent video of respected streamer discussing same changes. His thoughts are not identical to mine, but he’s highly regarded (based on likes and subscribers) and usually has worthwhile thoughts on things.
I agree this is a big problem. It’s tough to balance all classes and specs in PVE for both raid and M+. They should really adopt an extra mini talent system similar to the 3 PvP talents. Something along the lines where in keys you would be able to choose 3 options and in them you could have a choice of: 15s interrupt, brez, lust, aoe stun, a healer external for tanks, etc…
I understand it may water down some classes in M+ but to do any serious key this season you need interrupts, lust, a brez at minimum. It’s at the point where its pretty much a requirement.
The lower costs for crafting and crest swaps apply to everyone, true. But the rate changes only benefit M+, which is now even more lucrative than raiding. Need to boost the crest rewards for raiding and delves to match.
Although who am I kidding, now all Daddy Blizz wants to rewards is thier precious M+.