If you did, can you please share experiences on certain things? I heard that you had to buff every ten minutes or so as a Paladin during this raid.
I never did, but I used to watch a family friend raiding in Vanilla WoW. Back then, having to stack or spread was considered a complicated mechanic, and everything was a gear check.
Did no raiding in vanilla. It required way to much grinding
Horde had no paladins in vanilla. How did they do it?!
Alliance didn’t have shaman… but overall the paladin was a better buffbot.
Paladin buffs lasted a short period of time and only affected a party of 5. With 40 people (8 parties) they spent a lot of time buffing them. You could simplify this somewhat by only give one of the three buffs to each party. This required stacking different classes in the parties. IN addition to this, healers could often only heal their own party with AOE abilities.
Shammy tank
Also paladins just came along in raids. They weren’t needed other than for kings and aura.
I killed Rags several times. Did it when 40 was fun, but only took about 25 geared.
Loot the hounds!
I was a priest and stood in the back rezzing people who died in the fight
I happened to be a pally at that time in wow. Iirc the buffs lasted 5 min and were in fact single target. So by time you buffed 40 people it would literally almost be time to rebuff everyone again. Eventually they made them group buffs with a longer duration but man was that time pretty bad.
Played a warlock during vanilla, Ragnaros was fairly easy mechanics wise by todays standards. Spread around the room so only 1 person got knocked back at a time and you stacked for the sons of flame. The major killers during the fight were people not able to get out of the lava after being knocked back and those not stacking quick enough for the add phase.
Shamans were Horde and Paladins were Alliance IMO I think paladins were better because they could give dps a 30% threat reduction buff, at a time where dps were constantly riding tanks on the threat meter an extra 30% is a HUGE dps increase over bloodlust in the long run.
This is the correct answer. Also pallies where the dumping ground for bad loot no one else wanted. Also you where last in line for weapon upgrades sfter the entire raid got their weapon.
Raiding in vanilla was an amazing display of lack of skills. Usually, 10 or so players carried the 40 present. The mechanics were dead easy, but players were terrible back then.
Ragnaros fight was quite fun, but it took forever to get to him. My guild wiped a lot during progression on the submerge phase. I do have fond memories of the instance and good times on vent, but it is mostly nostalgia. The quality of the upper level player skill back then was much lower than it is today.
And Kings needed a reagent…
Yes. I believe it was 5 minutes for Pally buffs though, not 10. And they were done individually, there was no mass buff. And they took a reagent to cast.
Other things from that fight, rogues (for some reason my brain is telling me this was just for rogues, but it might have been all melee classes) needed to have extra weapons, because one of his abilities literally broke your weapons and you would have to equip new ones mid fight.
I did.
Paladins had to rebuff every 4 minutes because the buff lasted 5 minutes and with 40 raid members to buff and being limited by the GCD, it took a minute to rebuff everyone mid fight.
There were things such as cascading raid instances that made Blizzard have set raid lockout resets. Because of the cascading raid instances, certain guilds were stealing other raid guilds’ instances to get more boss kills.
Had to go through BRD in order to get into MC.
Then they came out with Greater Blessings that applied to the entire class they were cast on.
some footage in a video i made back when i was in a rag raid
The run back between wipes all the way up to the buffs just before the fight began could be upwards 20-30 minutes.
Most people would skip the long run around Ragnaros’ cavern by jumping into the lava (you took very little lava damage in classic) and then swimming to the platform just before the Majordomo Executus NPC stands.
The safest place to stand, besides being spread out, was having a wall behind you so when Ragnaros slammed, you didn’t go flying too far and the wall would sometimes catch you instead of going into the lava during the fight.
Fire Resistance Gear was important here, I forgot how much was needed but it was needed during gearing days. If you had AQ40 Tier 2.5 or Naxx Tier 3, you didn’t need Fire Resistance from what I recall, but then again there was little reason to go back and kill Ragnaros if you were decked out in Tier 2.5 and 3.
Did as an Affliction banish bot. I have very fond memories of the fight.
The chaos of banishing the elemental adds was a fun one… We had a Marksmanship hunter who had amazing situational awareness who would be marking things with damn good efficiency.
5 minutes. And we usually used an add-on called whispercast that did it for us.