Just want to provide feedback for the game that’s not the big elephant shop in the room.
Version : PC
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Dialogue window opening while a character is moving and locking out movement input leads to skipping dialogue unintentionally.
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Lets involve the right click button in the mapping of skills.
-Lighting : Avoid near white tones with lighting shades. It reduces the “gritty gothic” feel to the game. There’s just something a bit off about the bright global light that kills the mood in overworld.
-Level Design : Need to inform better where a player can / can’t go, beyond having to look at the mini-map to see a spot is in fact just invisible wall space. Find my self trying to explore into spots that I can’t go.
Graphically: For as long as this game’s been in production it looks really good despite my nit-picks on lighting. Only come across a few not so well scaled textures but given its intended for mobile that’s easily given a pass, but confusing given the staggering 24GB size of the game for PC.
Will update this post with more details as I go.