Diablo Event

With how close we are to the start of the season, we do not want to have these feel required for those still progressing or competing in the top tier content. They will be disabled in instanced content throughout the game.

3 Likes

More bag space hogging. yay

Any chance the charm items could just be made into a re-usable augmentation rune then with the same stats as the current one Draconic Augment Rune?

Maybe a Diabolic Augment Rune that only works while the event is up?

4 Likes
3 Likes

Everything is always a skill issue.

1 Like

Y’all are seeing treasure goblins? I haven’t figured out where they are or are spawning yet lol.

spawning in SW in 1 minute

Here you go:
[https://docs.google.com/spreadsheets/d/1AZk6Sg_IY1H0qfntc0m9ghaGpe6K5Zfj8xnEo9XnQmM/htmlview#]

As it should be. No idea why people always act surprised when these events roll out and something inevitably ends up being nerfed. Power in this game has always only ever come from raids, dungeons/M+, or PvP and nothing else. I don’t know why anyone would expect anything different. These events are meant as a silly little break from the daily grind that can be freely ignored and not something that is a mandatory farm.

thats the meme

Can y’all please eliminate mounts and target dummies within 100 yards of the portal, please?

9 Likes

Always catering to the top 1%. These cry babies and their logs. These are the ridiculous changes that kills the RPG aspect of the game we use to love. When players start to leave because you guys decide to keep pushing this trash esport mentality, just remember; we told you so.

3 Likes

I think I found my thread describing how wonderful, glorious and just sheer happy people seem to be regarding this latest event.

1 Like

It affects people at all levels of play, though? I don’t imagine most casuals relish the idea of making sure they’ve got a pile of these for their raid night.

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Yea but knowing blizz’s drop rates there will be someone who did it every day and didn’t get half the things.

The drop rate isnt actually that bad

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How do you know that? We never got the actual % numbers, It seems kind of good for some items so far but I won’t say its good for the mount or bag yet.

this is a horrible opinion lol
the buffs are so low it really shouldn’t matter

So you disable them in instanced content AND you nerf the mana, which is almost exclusively only useful to healers? I guess 1, maybe 2 extra heals before OOMing in open world was too OP. Guess we only get half a heal now.

Edit to add, that Devastation Evoker’s only get 1/5 of the mana value the charm adds, Preservations gets the full value, meanwhile Druid, Shaman, and Paladin healers are reportedly getting 5x the value? So odd that they designed D, S, P to a get 5x multiplier to mana when in healing spec, but Devoker get a 5x penalty. Blizzard is nothing if not inconsistent.

So in other words, they are mostly useless. Got it.