DH, UhDK, WW are all overtuned

Melees are currently ridiculously overtuned, too much micro cc and too much burst.

Please release more balance changes to address this.

21 Likes

Nerf all 3 mage specs theyre all overtuned

Prune 1 or 2 blinks, prune blastwave

40 Likes

DH only one on that list that is overtuned. I face nothing but Boomy/ele/locks from 1600-2k mmr in 3s.

8 Likes

nerf everythang

5 Likes

Lol. UH DK is the most broken spec in the game after DH nerfs. Their top damage is Death Coil so they’re not even “Melee” anymore.

As for OP, WW damage is nuts but they die instantly after their weak defensives and can easily be perma cc’d/rooted since they don’t have immunities like the other zugs.

Weak defensives? What

2 Likes

Clown take, You need to be in melee to get the runic power to use deathcoils, and you need to be in melee to proc doomburst one of your most critical damage talents, and you need to be in melee to proc plaguebringer for dot build, and to use deathstrike to heal and survive

Youre seething because a dk prebuilt up full runic power and probably just coil dumped on you

10 Likes

Cool story bro. If only there was some way to pull people into you and keep them permaslowed from range while having 8 ranged CCs to be able to melee to build runic power.

2nd highest (probably #1 after DH nerfs) representation over 2400 for a reason.

4 Likes

Windwalker is absolutely disgusting.
Got 70-0d by one twice last night in a DR leg sweep.

8 Likes

Go ahead and name those 8 ranged CCs

4 Likes

Me getting raged at last night for standing in the open against a dk team as a disc priest. It’s not like I choose to stand there willingly. I get gripped into the open repeatedly and my spec has no freedom to get away. By the time I recover and get out of cc and make it back to the pillar I get gripped back in. I hate DK’s so much on any healer I play aside from maybe Mistweavers because I can port back right away or prevoker

Grip 1, Grip 2, Blinding Sleet, Asphyxiate, Strangulate, Gorefiend’s Grasp pull, Pet Stun, Pet root

Honorable mention: Mind freeze

Most unholy DKs run clawing shadows.
Yall are just like rets, half DKs stuff is ranged.
40 yard grip needs removed, along with having 2 charges of grip. Sleet needs to break on any type of damage, chains of ice needs to be dispellable.

2 Likes

Grip isnt a CC :clown_face:

Blinding sleet isnt ranged, its a frontal cone with melee range

:clown_face: :clown_face: :clown_face:

Pet stun is melee

Pet root/kick is an interrupt, Which means vs a caster the root never goes off, because when you use pet kick whilst they are not casting, it triggers precognition and makes them immune to the root, If they are casting you will interrupt their cast, But thats better classified as a Kick not a hard CC

5 Likes

If you get gripped in the opener as disc, fade and run out, if gripped again grip they will blinding sleet into asphyx into strang, use trinket on strangulate then rapture and dome and you’ll live.

Most people panic trinket on Sleet or Asphyxiate and DK gets a free win.

3 Likes

This is only available to Blood.

1 Like

You know I meant Abomination Limb lol

1 Like

Nerfed to only pull each target once.

2 Likes

I’ve been pulled by it twice in two shuffles today, that’s false lol. It pulls each target once every 4 seconds.

5 Likes