Im going to be honest, while i hope they do something with darkness i also really hope that it’s not any of this.
It is awful that our group defensive is one that people have to go stand in to use, and that our rotation means we cant stand in it without losing dps. Having it follow us will not be the fix though, because everyone else still needs to stand in it. If you fel rush out and the group takes damage or someone dies because you had to do more damage, it’s not only useless but bait. A better solution imo would be something like DK got for d&d and prot pallys for consecration, giving specifically the DH a window of time to run out of the darkness without losing its effect.
Are you suggesting to change it to dodge? Because right now it’s not dodge (blur is), it’s a chance to avoid all damage from a hit/tick. Dodge would only be for a limited number of things, and wouldnt apply to stuff like dots that are on you or pulsing aoe damage. If you’re saying make it dodge but with a 100% chance as compensation, then please no.
So one of the downsides of Netherwalk is now also on darkness (which the DH can’t leave), and any raid member in it also has that downside, AND since it moves with the DH for them to do their rotation the DH can accidentally put it on people that intentionally stayed out of darkness to avoid that downside. I would really not want that.