DH is in need of defensive buffs

This class just gets blown to pieces.

There are specs like arms warrior with self-healing, parry, permanent dmg reduction, spell reflect, victory rush should shyt hit the fan, ignore pain, and abilities like intervene to help the team as a whole.

If we compare gap closers, for example 2x charge, heroic leap, arms warrior feel like a tankier version of demon hunter with longer cd for gap closers -_-

Darkness seems like a poorly thought out defensive where I need to remain stationary with a chance not to get hit. Netherwalk is crap, I can’t push my buttons while the ability is in effect. Lets look at blur, its nothing compared to ignore pain…

I could take some hit in the dmg department so I wont die just by someone sneezing in my direction.

Statistics show that DHs die a lot less than any other spec. They were over represented in the AWC today and are considered to be overpowered.

DHs will hopefully see nerfs and not buffs, unfortunately.

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Hahahah nice bait u noob :joy:

maybe stop blurring air and learn to pre glimpse

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May I know the source of where you get the statistics from? I mean, those in the top could literally make any specs work but here we are talking about balancing for the average players.

Don’t fall for it :wink:

Hmmm? There are specs like arms warrior where they dont need to pre anything at all. Thats the question.

yes they do u noob :joy:

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Appreciate if we can have a good discussion of what could be traded so that DH could live longer, as said on the original post :slight_smile:

Dh is the hardest to kill melee in the game besides rogue. maybe stop wasting blur and glimpse and darkness and netherwalk on air or stop waiting until 5% hp to press it and u will stop dying in 30 seconds

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Sorry, but making a post saying they need to buff a spec that the forums doesn’t like (and frankly DH is doing insanely well right now so they don’t need it) this is the responses you should expect. There is basically a 0% chance that this will lead to an actual discussion.

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Had to disagree. Arms war definitely feels tankier with lesser effort :slight_smile:

stop blurring air

Yea lv56 die fast. No surprised.

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Don’t listen they’re just trying to get you killed. If it turns out you were wrong just trinket netherwalk and try again in 30 seconds.

Not sure why people think blur and darkness are okay as being RNG defensives.

Good RNG = must be a good DH
Bad RNG = must be a bad DH

Other defensives and using mobility as defensives are fine, however. I just think RNG defensives are not good for PvP.

I really love it when darkness stops all the autoattack damage, but doesn’t stop the 200K-400K crits. L2P, I guess. :stuck_out_tongue:

I’ll do my best to not resort to profanity but heck no! The damage and cc capability that DH has is a full package! Just tonight, my son and I pushed his DH to 1800 and he’s in half greens and I’m a lowly old-as-dirt washed up OG disc priest. In greens, he was wiping everyones butts in their blood while spitting on their faces. Funny thing is that we faced DH, then another DH, then another DH. Even in greens, our MMR was 2050. We’re good players but not that good. Heck, i’m honestly a bad healer and he wasn’t even geared. You’ve gotta be crazy!!

Strange argument: DH are OP because a DH in green gear can beat geared DH.

DH is very strong in damage. They have some reliable defensives and mobility is part of that. Blur and darkness are RNG defensive that are great when they work and totally suck when they don’t.

Blur is flat damage reduction. The only rng part is the dodge which has been set at like 80% in PvP for 3 years now so not much rng there really. If you can’t land auto hit stuns on them like cheap it’s extremely unlikely they die while it’s up.

Darkness is a skill check. Good DH’s will dark high when they see a go coming. Bad ones will dark at 10% and die. Personally I think darkness should go back to 70% as 50% is too rng I agree but hard to justify that given their current power. It’s still a decent cd if used well.

LOL, the real point is that leveling a DH to 2400 is ez mode. It’s the exact same reason that more than 50% of all DH’s are above 1800. No other class comes close to that other than DK. I’ll add that it is absolutely disgusting, given the blatent stats, that DH hasn’t been adjusted at this point. Hope that’s why everyone got fired. Time to get a new DH Product Manager in place.

That part of it is fine. The dodge part of it is not.

Psuedo RNG doesn’t work very well.

Yes, I’m not saying they need buffs. I just want to point out that RNG based defensives are no bueno for competitive pvp as a general principle.