DF Survival Hunter Talent Tree v1.2

[https:docs.google.com/drawings/d/1bcEnGJp3sRNnCtbaerTID8tCNtkBFBXulRydeaTIxjU/edit?usp=sharing]

Copy and Pasta in google from ‘docs.’ and on or finish https:// cause I cannot post links…

EDIT: ADDED ICON VISUALS
Okay, I have created a mock up of my design for the Dragon Flight Survival Hunter Talent Tree v1.2. I am not a graphic designer nor a class designer. I just love Survival Hunter and see some glaring problems with the tree that I am trying to tackle. As such, please no flamerino. I would love your honest feedback as I have been searching through the forums for suggestions and edits that people have thrown out there and want to hear what you have to say.

This v1.2 cuts down on the 3 point bloat to reflect several other dps trees that have been made available. It also outright removes and adds different Survival Hunter abilities and passives from different expansions to make the play style more engaging. I have also rearranged different nodes to more interactive locations and for a more logical pathway for them.

Old Tree Nodes: 32
New Tree Nodes: 33

Old Tree Maximum Point: 58
New Tree Maximum Points: 55

It’s not much different but it’s a work in progress.

Below are my design comments on the tree going from top to bottom, left to right.

  1. Right off the bat Raptor Strike/Mongoose Bite Choice Node:
    It makes little sense to be forced into an ability that some would later replace for an additional point. Get it out of the way early and choose your play style.

  2. Lacerate: In place of Ferocity
    I fully believe that Survival is desperately missing a core ability. Is it Lacerate? I think so.
    In this tree Lacerate will be used to supplement pet damage with things like Bloody Fangs (more on that later), Deadly Duo, and Mortal Wounds. This removes the flat and boring pet %damage increase in favor of something more engaging.

  3. Bloody Fangs:
    This is BFA’s Azerite power Venomous Fangs reworked to interact with Lacerate. Basically pets basic attacks do more damage when the target is suffering from Lacerate instead of Serpent Sting. I made this a 2 point Talent with each point spent increasing the damage. This is also a talent that does not feed into other talents so as to not force you into that play style,

  4. Predator:
    Down from 3 points 8%,16%,25 to 2 points 12%,25%.

  5. Improved Harpoon:
    Merge Terms of Engagement with Improved Harpoon. Made it a 2 point talent and decoupled it away from the rest of the tree to put it inline with other dps spec designs.

  6. Flanking Strike:
    Moved to the old Mongoose Bite location.

  7. Aspect of the Eagle:
    Moved Aspect of the Eagle from bottom left of tree and moved it to the top. Also decoupled Aspect of the Eagle from the rest of the tree making it not feel as bad when taking it because it is a choice now not a late tree regret.

  8. Serrated Jaws
    Another BFA Azerite Trait to beef up the options for pet damage in this middle portion of the Tree. 2 point talent where Kill Command has a 20%, 40% chance to do extra damage and give focus back to the pet. When Pet focus abilities is tied to our Mastery, this makes a little mastery feel just a little less.

  9. Lunge
    Changed from 3 point to 2 point. Would general like to see this as a 1 point talent but not sure of how that would change point distribution too much in the later tree.

  10. Wilderness Survival
    Yet another BFA Azerite Trait, this one to replace the old Bomb Expert that reduced Wildfire Bomb cool down. Kill shot reducing Wildfire Bomb cost feels clunky and not dependable outside of an execute window. This 2 point scaling Talent would stream line the bomber play style so long as they are managing their focus and hitting those Raptor Strikes or Mongoose Bites.

  11. Sharp Edges:
    Down from 3 point talent 2%,4%,6% crit damage to a 3%,6% in line with the other dps specs.

  12. Energetic Ally:
    Moved from old spot to be more attainable to the single target builds, lining up with Coordinated Assault and not feel like it is in the way of the bomber builds yet still reachable for them.

  13. Sweeping Spear:
    Down from a 3 point talent 5%,10%,15% to a 2 point talent 7%, 15% to bring it inline with other dps tree designs. May need to be reassessed.

  14. Wildfire Infusion:
    Decoupled from the rest of the tree under the new Wilderness Survival as an optional side upgrade. This was to make it feel like less of a burden to have to grab this in certain specs when not taking Deadly Duo.

  15. Deadly Duo:
    Redesigned - Using Kill Command on a Target suffering from your Lacerate you have a 5%,10%,15% chance of resetting the cool down of Kill Shot and making it usable on any target, regardless of health.
    This feels much better in my opinion than the abysmally low chance of getting the original proc from Kill Command Resetting

  16. Precision:
    Down from 3 talent 2%,4%,6% crit chance to a 2 talent 3%,6% crit chance.
    Still not liking these passive talents but I personally could not come up with anything better.

  17. Blur of Talons:
    One more BFA Azerite Trait. This one helps make the redesigned Coordinated Assault more appealing. During Coordinated Assault, Mongoose Bite / Raptor Strike increases your Agility by and your Speed by for 6 sec. Stacks up to 5 times. This will also bring back the Birds of Prey into better light, though we all know where that talent sits.

  18. Mortal Wounds:
    Old Legion Artifact trait redesigned for modern times.
    2 point talent. Each time Lacerate deals damage, you have a 7%,15% chance to make the next Raptor Strike or Mongoose Bite cost no focus. This should help with dps windows during big cool downs like Spear Head or Coordinated Assault.

  19. Wildfire Cluster/Fury of the Eagle Choice Node
    Yup going to put that out there because Wildfire cluster has been with us since BFA and I dont want to see it leave us in Dragon Flight. Choose between one or the other.

And there you have it. Please review the talent tree with that link and let me know what you think and how we can make the Survival Hunter Talent Tree better in v1.3.

-Ashrael-

4 Likes

No to the deadly duo. That talent is like our second ranked talent on our bomb side. That and the one thats there has NOTHING to do with bombs.
Instead of duo there needs to be bomb cluster.

Instead of fury/cluster needs to be mad bombadier and you can replace birds of prey with fury.

1 Like

Noted, thanks for the feedback! Im personally not in love with mad bombardier. In my notes I went and changed the dependent ability to Lacerate to keep it away from the degenerate play style of KC WFB over and over again. But yeah Birds of Prey has somehow survived too long. Thanks again!

1 Like

Yea, i mean blizz could go with just about any new with that location as long as its bomb related. However, blizz is 99.9% more likely to copy/paste something old add something new.

Gotta play the odds.

2 Likes

What if Deadly Duo was a chance on bomb tick to grant a free Kill Shot on any target? Keeps the LnL/Flayed Shot-esque proc effect but keeps that portion of the tree focused on improving bombs.

Then put cluster below it, and keep bombardier off the tree to be added as a set bonus or trinket or something, that way people who don’t like it won’t be stuck with it for the entire expansion.

2 Likes

That would be okay if bomb was only one target. But since it is multi target there wouldnt be any way to balance that out. If instead of kill command we switched it to Lacerate ticks its bound to proc and nothing is stopping one from multi dotting Lacerates on multiple targets, which would increase the proc chance artificially. Thanks for the feedback!

So don’t make it a flat %, make it RPPM instead.

1 Like

First of all, how about you introduce yourself of who you are, your pve experience and pvp experience.

Because from just a look at your armory, reading the post looks pointless

Could probably change the flat % increases to things that extend duration of dots/buffs or have a chance to proc things like empowered bombs, crows, e.t.c. or even to things that cause a debuff on the target

1 Like

You could be Beans Bicmex or Dilly and i still wouldn’t weigh your opinion heavier than anyone else’s when it comes to class design. So being, I’m guessing this is some caustic elitist, not really needed

1 Like

That’s your choice and I respect you for it, but you should not hold opinions of experts on the subject at the same height as someone who just does world quests (using wqs as an example here)

1 Like

Well when they’re experts they can tell me all day every day how to play the class, but when it’s input on how the spec should be designed its entirely subjective and biased. Like if Beans wants fully ranged sv he’ll say advocate removing all melee abilities, and if bicmex wants the reverse he’ll say all ranged abilities should go. Them being experts on a current iteration doesn’t grant them special knowledge about future designs or how the devs should change the design to fit what the devs themselves want out of the class

Personally i hate that they can’t seem to come up with a clear design philosophy and stick to it. And if they have come up with one, the designs they’re showing us aren’t conveying what that is supposed to be

2 Likes

If they want survival to be the midrange fighter, like it appears to be designed for currently with running in and out of melee, they should make it clear that’s what they want. If they did then we could probably give better feedback than “i want X ability back” or the 10000 “why is X here” questions

2 Likes

Hey thanks for commenting. Im not really here to prove myself, Im just here to try and get solutions across. If you want to help that’s awesome! Take a look at the Talent Tree and give feedback. In the end we are a community after the same thing (mostly), a better Talent Tree, to have fun playing the class and spec we all pay the 15 a month for.

Thanks!

I would be ok with deadly duo if its procs increased the dmg of carve/butchery by 200%.
The bomb side of the tree is basically the aoe side, and so forcing kill shot into that build clashes heavily. Just doesnt work. If they moved it over to the single target side, fine. It makes sense over there, however, trying to force this kill shot play on the aoe side just looks like blizz is trying to limit surv’s aoe. Plus, the way it is tuned atm, duo gives you 1 free kill shot every 1.5 minutes. The proc is abysmal. Its essentially a dead talent. The only proc talent worse then duo is coordinated kill.
So, it needs to go away. Rework it so it MAKES SENSE by buffing carve/butchery.

1 Like

So far, besides Deadly Duo and Wildfire Cluster really, I haven’t seen anyone make comments on the suggested edits to the Talent Tree. Not on the point reductions, the relocated abilities and the new abilities. Heck no one even said anything about the Raptor Strike/Mongoose Bite choice node or Lacerate to follow. Am I to assume that no comments means it is a workable edit to the existing Survival Hunter Talent Tree? I would appreciate the feed back.

Id like it if choice 1 was raptor v mongoose :man_shrugging:

1 Like

Tbf Clusters, unless they buffed it significantly over how it is live, wouldn’t justify itself as a capstone. It’s soft capped, doesnt go above 8% on your damage profile, and a moving target can complete dodge the damage all together

1 Like

Agreed! It feels so bad to lose the point from Raptor Strike (Which you are forced to take) because you chose to take Mongoose bite down the road.

Im definitely down for a TNT throwing maniac build, but WFB should get a capstone ability like RS/MB cause your active WFB/WFI DoT to explode again with a 4s internal CD or something

2 Likes