And I said since release shadowlands did a better job in m+.
Too many things were changed towards the wrong audience. +20 vault was a mistake they fixed too late. At least they turned back on this later on. But it was obvious…
That is no incentive to run lower keys anymore since you can’t trade crests to your alts. In SL you had some valor farmers and weekly key runners.
Healing is a nightmare since now you need skill which most healers don’t have.
Positive affixes felt great. Now we have to deal with only negative stuff.
Raid gear is the new borrowed power. Trinkets are too op
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Hello, I see you replied to my post. Your analogy is pretty awful because you have to have trash in order to throw trash away, haha! Every disposable container made is technically classified as garbage but no one classifies it as garbage until it’s actually being put into the garbage, haha! Maybe you didn’t realize that Steam offers refunds!
Thanks for your post and have a great day!
Yeah shame top players never had enough insight to understand that M+ pugs during something like BFA was basically carried by the fact that healers would ridiculously outpower content through borrowed power effects that provided passive healing.
The M+ population now struggles because no one wants the responsibility of the now hardest role in the game (for low pug keys). Leading to longer waits and even fewer ppl playing.
Anyone who did not see the negative consequences of this immediately when it was announced should never ever be listened to about anything relating to WoW ever again.
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I hope that you are having a safe and happy holiday weekend. I may tease you at times, but that’s all it is.

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Hello, I see you replied to my post. Haha, I prefer Christmas Vacation!
Thanks for your post and have a great day!
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Not true. The ones asking for them to change it back are the ones who have been around. The new players are the one crying about it being too hard and want their hand held through the process.
It’s primarily because of the issues the god comp, or really augmentation caused the season. Really killed people’s motivation to participate given they would have to reroll, and this was further affirmed with the nerfs they did to the comp itself. Which resulted in them having to alter the scaling of keys to fix it.
Blizzard dropped the ball badly with this season, while changes are welcome, doing so in the manner they did this season just killed it.
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Are you saying title pushers are the ones carrying mythic+?
Blizzard literally costed themself money with the Augvoker
Kinda hilarious actually .
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There was a solid ~3 week period where you literally couldn’t get into a high key unless you were an exodia comp spec.
There’s atleast a tiny bit of flexiblity that’s been reintroduced, but there’s still a long way to go. OH and if you’re actually serious about pushing keys Aug is still basically a requirement.
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Yep clueless director seems to be still a failure, when will he git gud?
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Yes, healing can be a nightmare because I don’t have the skill to reach through my monitor and press my parties defensives or interrupts for them.
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Respectfully, data doesn’t determine my fun.
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Not necessarily, I can imagine they do make up a big portion, however when your a lower skilled player and when leads see the exodia comp. They have a tendency to only invite based on the broken specs in the comp and exclude all other classes and specs. Which means people people have less incentive to play the game as their not being taken along to the content.
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Can always tell that population is down by the price of wow tokens… less players higher cost more players lower cost
DF release 170k today it is 313k
Seems everyone is playing classic servers atm, wrath classic token on release (may) was 14k now its 7-8k and has stayed between that since July, unsure why i think DF is a great expansion to be honest.
Vanilla classic doing well too and hardcore but imo that’s new so that will drop off.
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There’s always a drop in participation during the second season. But I think the overall drop in M+ players this expansion is due to moving the max rewards to +20. A lot of players can’t or don’t want to do 20’s.
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No it didn’t. Patch 7.1.5, january 10, 2017, (one week before nighthold launched) still had the launch 54 trait grind. 7.2, march 28, 2017, was when the empowered traits dropped. And by then anyone worth their salt had already finished the tier. The mid tier patch is fundamentally no different than the annulet and now augvoker power jumps.
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3? hours or so and counting on Durotar Reverse Gold.
That doesn’t tell you anything. Less people buying Tokens from the store meaning simple supply and demand. People are willing to pay more Gold for a token because less are available.