DF Season 2 is the Best PvE Content Has Ever Been, But No One Will Heal It

Dragonflight Season 2 has great mechanics, interesting affixes, but for the life of me I can’t get any of my guild’s healers to log on to heal it. They all say the same thing: damage is too spikey, people die too fast, the PvE dungeons are too stressful.

Can you take a loot at this, Blizz? I’d like to play this game with my guild again. Maybe revert some of that heal / damage nerf you stealth-dropped at the start of the season? It ain’t working.

4 Likes

Can almost guarantee your guild’s healers don’t find “Afflicted” to be interesting.

4 Likes

Then how is it great? :thinking:

7 Likes

Because healers are everyone’s b***h and are treated as such.

Even Blizzard themselves think healers have had it ‘too easy’ and thus, things had to change.

Go play Solo Shuffle as a healer, you won’t want to anymore lol

3 Likes

I quit healing because they balanced the dungeons to try and force DPS to take every utility skill in their tree. In S1, if all 3 DPS had stuns and kicks and used them there was nothing to do but smite. If one of the DPS wasn’t tunneled on CCs, everyone got one shot and there was still nothing to heal but now everyone is in a rage at me for not healing them out of being 1 shot. Just make stun/interrupt the tank’s job, DPS want to DPS. Complete nonsense S1 was, took the wind out of everyone’s sails. Don’t know what S2 is like, suspect they didn’t bother fixing it. Don’t care to check.

2 Likes

A lot of healers don’t like it when their performance actually has a significant chance to influence the key’s success.

4 Likes

I don’t think that’s a fair statement. From what I’ve heard, some of the asks are unreasonable. For example, one of Blizzard’s stated reasons for changing the health and damage profiles of everything last minute was so healers spent more time healing and less time damaging, but now the healing requirements are so high that they can’t handle afflicted, which is an affix targeted at them. Half the specs in the game can’t assist with afflicted, so it has to be healers, and they have to pick between cleansing an add or the group explodes and saving a person whose DPS is needed to time the key. Not all that fun or exciting.

6 Likes

Most healers (players in general) are garbage.

The healer doesn’t even have as much responsibility as the tank. It’s not even close and yet people continue to whine.

1 Like

Any change that makes players have an easier time Blizzard will not implement. Just think to yourself, will this change make players want to run away from the game? And if the answer is yes Blizzard will implement it no matter what and not reverse it.

2 Likes

thats your first mistake , always always play epic bgs

If one part of the holy trinity is refusing to play, you can safely assume that things are not going “great.”

I swapped to tanking and have been enjoying myself a lot more.

3 Likes

Yeah cause they are like season 2 is miserable to heal like don’t know what the hell Blizzard was thinking with this season and the healer nerfs.

They’d need to do a lot more then that revert the nerf, either remove Afflicted or make it compatible with Macro’s or addons like VuhDo and then either rework a bunch of the dungeons these seasons or do some serious nerfs.

Oh and increase Evoker range to 40yds cause 25-30yds as everyone has been saying since the beginning DOES NOT WORK

So much this like I can’t heal one shot and DPS don’t use stuns and interrupts and well when they do all I do is stand their doing garbage damage and try to keep HoTs up just in case which is not exactly fun.

Correction a lot of healers don’t like that no matter how well we peform we will still get blamed for a key failing cause we can’t heal one shot mechanics which Blizzard seems to be obsessed with lately.

Average Paladin

Yup exactly.

I also tried tanking recently lol on Fluffykins here and Brewmaster not my thing but really says something when healers are either trying different specs or just straight up swapping due to how bad it is.

2 Likes

I honestly hate like half the dungeons. I’m very dumb, and not a very good player, so my opinion doesn’t matter much anyway… but I find most of them annoying mechanically or aesthetically uninteresting.

And it’s very silly, but seasons with dungeons whose aesthetics I dislike are… rough for me.

I’d heal a ton of keys if I had something cool to work towards, like a top 1% armored keystone master mount. :dracthyr_blob_dance_animated: Keys are fun but the only thing left for me are the portals and joy of doing the content itself because r1 seems a bit rough to pug.

Pug life is pretty extreme. Like my healer is either 70-80% mana the whole dungeon and we’re just stomping through the whole thing and an 18 feels like an 11 OR we hard brick the first trash pull because the healer has like 2 dispels.

Lots of attitude heals this season too.

1 Like

I agree with this post . Granted I just do normal and low keys but went from running every healer except Hpal, to just about over healing completely except in raids…

i want to support the team not carry them. thats why i dont play this season as a healer! S2 is a joke and damage spike is way too much. in some bosses you need to top the team within 20 sec multiple times.

It’s because blizzard forgot timing. Use to dungeons ran a bit slower and you set pulls up a head of time. Now people get one shot and won’t to yell you didn’t heal em. No you died in one hit due to a stupid mechanic. It’s fine on normal and heroic but start hitting mythics and those shooter actions become a real hinderance to progression .

then why don’t YOU log onto one of YOUR healers and YOU heal it

If we’re comparing healers to tanks, though, healers aren’t homogenized the same way tanks are. You can rightly assume that every tank is going to have an interrupt, damage mitigation (high against armor, at least niche against magic), a few movement tools, and threat management tools. Any utility tanks bring is general rather than tank specific; Prot Warrior has a billion stuns, Prot Paladin/Guardian Druid/Blood DK have a battle rez, and so on. Tanks universally have the toolkit to handle their expectations.

Healers generally don’t.

For example, there are five types of dispellable abilities in the game: bleeds, curses, diseases, magics, and poisons. Most healers can only remove two of those despite those mechanics being healer mechanics, so if a curse drops and you can’t handle curses, sucks to suck? Where tanks are tuned around a baseline that can handle all mechanics they deal with, some healers are low in specific areas by design that make specific encounters exceptionally hard for them. As an example, druids can’t spot heal. At all. And their heals only affect one person at a time except for Wild Growth and Tranquility, the later of which is a ramping hot so it also can’t handle big, fast damage. So if you have an encounter with big, fast damage that’s unavoidable, druids can barely keep up and there’s not much gameplay they can do to be better other than, “Play a different healer.”

Personally, I think the elephant we’re all dancing around is that healers need a better baseline of capability for the content they’re expected to handle, especially in M+ where you only have one healer’s kit to work with.