What my talent tree doesn’t show yet is that you get one talent point applied for free based on your chosen spec (I aim to update this in the future). They’d be:
- Brewmaster - Expel Harm
- Mistweaver - Vivify
- Windwalker - Rising Sun Kick
Class talent trees also have 31 total points to spend in comparison to a spec tree’s 30 points.
I’ve also recently updated the tree to have less congestion in the middle (less 2-point nodes blocking progress + an extra path) which should help out a lot when traversing the tree.
In Blizzard’s tree for a Brewmaster, it currently takes 4 talent points to acquire an instant cast vivify (Soothing Mist or Calming Presence → Vivify (2 ranks) → Vivacious Vivification). Windwalker would take 4 as well, and Mistweaver would take 3 at minimum.
In my tree, it takes 3 talent points for a Brewmaster (Vivify → Calming Presence → Vivacious Vivification), 3 for Windwalker, and 2 for Mistweaver. The 40% increase to Vivify is instead baked in to Vivify itself, and Calming Presence also grants a 3% healing received buff.
All in all, this particular interaction is better than what’s currently seen on Blizzard’s tree.
Blizzard’s current talent tree has a single talent which does nothing more than provide an extra charge to Roll (or Chi Torpedo) which can only be accessed after selecting Soothing Mist. This isn’t a great interaction, and it’s effectively a lesser form of another talent on the tree: Celerity.
The solution I came up with is to effectively combine this lesser talent into Celerity (removing Celerity off of its choice node), make it a 2-point node, and move it toward the center of the tree (since the likely-hood of every spec wanting it is pretty high).
This left Chi Torpedo by itself, and I could have left it that way, but I saw another interaction on the tree that needed improvement:
- Very few monks would pick Chi Wave over Chi Burst
- Chi Wave felt like it’d be better placed on a choice node competing with Eye of the Tiger
So, I decided to move Chi Wave onto a choice node competing with Eye of the Tiger, and improved both talents… then took Chi Burst and Chi Torpedo and combined them into a single choice node. However, the new setup DOES make it impossible to pick up both Chi Burst and Chi Torpedo… so I’ll likely move Chi Torpedo into a choice node with Zen Steps (since their purposes are similar) in a future update.
Disable, Spear Hand Strike, and Paralysis are kind of in odd spots in the Blizzard talent tree. They’re all shoved onto the right side (tanking side?) of the talent tree. I tried to make more sense of this setup in the rebuild I did, but I’m still not incredibly happy with it. I thought about moving Disable into Paralysis’s current spot on my tree, but then that’d detach Disable from the immediate path of Windwalker monks coming from Rising Sun Kick. I’ll keep fiddling with this area of the tree to see if I can make further improvements.