I really don’t like the dungeon pool either, I’d second this. Mostly because of trash honestly.
RLP dragon trash is annoying, and the last boss just bricks pug keys. 2nd boss when some ranged player is standing over yonder…that’s a neat spawn over there my guy. I guess you’re soloing that add since it’s way TF in outer space.
BH is fine, although the last boss is not intuitive for tank positioning and that makes a world of difference on higher tyrannical keys. Losing 1-3 globals on the totem is rough on melee.
AV is fine without the skip. Last boss is a little dicey if dps aren’t up to snuff. Not very intuitive to tank her against a wall and rotate to cheese orbs and bunch the crystals up. Fight is drastically harder if you don’t do the optimal strat.
AA is prob my favorite of the bunch. Crawth does hit kinda hard though.
Neltharus is terrible. No one knows how to do chains, the chain caster of the mages on mammoth side that takes all the CC is so triggering. Simultaneous frontals and pushback is whack. Horrid dungeon for pugs.
NO is too long, trash has all the things. Aoe, bleeds, buffs, mortal strike, lightning Mack trucks that shoot on repeat, cleaves, more buffs, adds. Also the to last boss skip isn’t intuitive at all and has a huge impact on time.
HoI is long, but the trash after frog boss sucks. The stealth mobs that stun the tank for several globals suck. The pack of 5 mobs before frog boss is stupidly OP on fortified weeks. If you don’t chain cc correctly, and stagger the instant casts, your group can just be deleted instantly. 3rd boss rot damage is kinda rough on tyrannical weeks for some heals it seems.
Missing one, can’t think of it right now. Sure there is something in there I don’t like…