DF abandons WoW’s solo playerbase... but why?

Nearly 1500 posts and it can be summed up as

Whinny soloist: " I want to break the entire games progression system because im jealous of better players"

Average player:" nah we are gonna keep it as is"

Whinny soloist :" I hate you, I hate you, I hate you elitist scum"

Average player: “mkay”

There I saved you a short novels worth of posts.

I’m really confused at what you even consider solo content.

Dungeon Finder introduced, offering endgame progression without organized groups

That’s not solo content…that’s just making it easier to find/do group content.

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Solo players don’t want better progression because they are jealous. They want progression because because that makes it feel more rewarding to play a subscription-based RPG on a long-term basis.

The entire game’s progression system would never be broken just because solo players have an alternate route, especially considering that the alternate route would surely take longer and have a lower ceiling.

It’s not the average players who are protesting solo progression. It’s elitist players who want as wide of a gear gap as possible to validate their self worth, and it’s traditionalist and reactionary players who are still stuck on the EverQuest model and have not played any modern MMOs.

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If you could get even 50% of the people asking for this to agree on how long it should take and how high it should go in order to leave it still feeling worthwhile but also not immediately making it the hands down best method of PvE gearing, it’d be a miracle.

You mean the ones who, in every thread, say just do the content that gives better rewards? They’re literally advocating for everyone to have the best gear by just going and getting it.

Very true.

But it’s kind of an insult to expect casual players to grind Storm events for 2 months for an incomplete set of LFR iLvl gear.

DF is not offering anything innovative to casual or solo players in terms of content or rewards.

They would likely mind if nearly everyone had Heroic or Mythic iLvl gear, and would want to widen the gap again. We saw this in BfA, where hardcore group content players complained that their gear didn’t feel like a sufficient reward.

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Ok had to look up the gear level of mythics in wow ,which scale to 421 .wq gear doesn’t even come close to that level . No one doing wqing said they needed 405-421 gear .

If they difficulty does call for the gear to upgrade to something close then what’s it to anyone.

Massive Multiplayer Online Role Playing Game. Massive MULTIPLAYER Online. A true solo experience is FF14.

Why would WQs give 421s ? :thinking:

They say 405s is too low though, which they get 4 of doing just WQs.

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This guy only had two friends growing up. They were imaginary. And they would only play with each other.

Heh, technically FF14 is even less solo friendly than WoW is lol.

Which I enjoy, by the way. I’m still in the old school mindset that MMOs should try and foster community and group activities, not solo play lol.

thank you for this table as I can see exactly where my frustrations with this game have mounted. I had no idea that in Dragon-flight the gearing system was currency based which explains why I’m not getting very far… I’m trying to do it the way we have always done it before. The World Quests don’t offer upgraded gear either. I can’t find any good way to get higher than 350ish but I see some others have figured it out - and I’m guessing it was because they had reliable groups to progress with.

People with group privileges trolling OP: “why don’t you just get in a group?” Seriously – y’all just don’t get it. People are not friendly in this game and they are toxic. If you don’t have the right gear or the right guild or are on the right server then you’re not getting into any groups. Guilds die and others are born… but if you have never had the problem I bet you’re going to be the first to say the game got boring because you weren’t capable of trying to do something on your own.

Don’t know, I don’t usually have issues with people in this game, or any game for that matter lol.

What exactly are “group privileges”?

  1. Hate to break it to you kid but Gearing has always been currency based in basically every MMORPG ever.
  2. The Crafting system is much, much better then it was in previous expansions.
  3. There are plenty of ways to get Gear for players that don’t want to commit to dungeons, RBGs or raids; Crafting, various events in the open world, WQ the Storm sigils and elemental overflow… if you’re clever and good you can get these done without having to expressly join a group.

I’ve been in quite a few guilds over the years and seen quite a few boom → bust cycles and I’ve stuck with the same group of people since 8.0.

Just hunt around for an active guild that is casual focused and you’ll be able to progress from there.

Solo play doesn’t translate well to an e-sport. That’s what Blizzard has turned their “World” into. I wondered why Hazzikostas has been Design Lead over more expansions than any other Blizzard developer. He only cares about raids and Acti-Blizz needs that content for their stupid “tournament” play. That’s the content focus, the rest is just fodder to keep people subscribed.
Frankly, my mind boggles at the kind of shallow personality that sits and watches someone else play a video game.

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I agree that designing for the top 1% is a bad philosophy, but it feels really off point to call those who watch others play a video game having a “shallow personality”. Watching competitions has always been something people have enjoyed doing, we see it with sports in real life too.

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Dragonflight World Quest rewards scale based on your current iLvl, so ironically the solo players that are actually looking for progression are going to see lower rewards because they have lower iLvls to begin with.

(I personally found 9.1 Korthia and 9.2 Zereth Mortis to have better open world gearing progression because you could earn currency / reputation to actually increase your iLvl threshold by looting treasures and doing soloable quests.)

Additionally, the actually soloable world quests and daily quests in DF reward much lower iLvl (366 for example) than the elite world quests and weekly quests that are designed and tuned for small groups to complete together (382 for example).

Epic caches from the weekly events and objectives can also award 382, 392, or very rarely 402 once you get your average PvE iLvl high enough.

You can earn 385 gear in all non-jewelry, non-trinket slots by doing the Storm events, but the grind for the base 359 items is intense and best done in groups, and the Storm Sigils required to upgrade the base items from 359 to 385 are limited by weekly quests.

You can also earn a 389 ring through the Cobalt Assembly rep grind, a 389 neck and 398 cloak through the Obsidian Citadel rep grind, and a 389 neck, set of rings, and trinket though the Storm’s Fury event, but again these activities are all intended for groups.

So in effect what we have is grind towards higher LFR / Normal raid iLvl through the open world, but devs clearly wanted solo players to have to group up for it.

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