DF abandons WoW’s solo playerbase... but why?

I work 65 hours a week
I have a wife and a three year old.

Stop making excuses.

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  1. Wow requires a time and skill investment to reach the upper levels of content Tovi and If you can’t do both of those Then I’d argue that this simply isn’t the right kind of game for folks.
  2. The last time that we got an accurate sub count was wrath since that’s the last time Blizz actually released data on user numbers.
  3. My position is that people should be rewarded in relation to the level of content that they engage in and despite what some folks would have you believe this expansion has been quite generous from a solo perspective in terms of what gear you can get; there is a full set that is 385 with weapons, the world bosses drop 395s, the weekly world quest drops gear in the 370-380 gear range, you can get the best neck in the game crafted to 405 (along with many classes being able to craft BiS weapons).
    Further, when Blizz has actually included challenging solo content the response from these same players has frequently been to tantrum because they’re actually required to put in real, genuine effort and skill. Not always of course, but you don’t have to look to hard to see people whining about how hard visions were or the mage tower from when they were actually current content.
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So don’t make it trivial? Mage Tower wasn’t trivial. You joining a normal mode raid and getting carried is trivial. In general group content is more trivial for yourself as you can get carried. Solo content is all up to yourself. Seems like a better measurement if you deserve the reward or not.

You’re really bad at this game if you need help to make soup my dude.

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Solo players cry everytime something difficult is implemented until it’s nerfed.

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The issue here is that when visions and MT were current content many solo players complained that it was too hard.

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Have we so quickly forgotten the kerfuffle over Mage Tower with most of the solo playerbase?

TWICE?

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Tell me you didn’t do release Mage Tower in Legion without telling me you didn’t do release Mage Tower in Legion. LMAO

Few people on the forums aren’t the majority. Everyone can participate in scaling content until they reach their limit. People cry about M+ just the same.

There is zero to gain by adding hard solo content.

All it does is add yet another chore raiders and key runners have to do.

No TY

I mean, I can see the appeal to a specific niche, I’m just wholly unconvinced that the “ride or die” Solo enthusiasts are going to actually be happy having to step up and do real mechanics.

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They wont be. 100% they just want better gear to feel “equal”

I think I specifically mentioned MT in this thread in another post as the exception. Still, it’s the one exception to the rule, not the norm.
Now, thinking about it, I think there’s room for that kind of challenge for special rewards, like cosmetics. But that’s not the same as a “pillar” for gear progression.

The complaining about Mage Tower was so much from the solo/casual crowd…it got the Mage Tower nerfed into oblivion and we got the abomination we ended up with.

“What? I cant take a 30 min break in the middle?!?”

because there’s like 100 total people that we have MDI and AWC for that are more important than the rest of us

Yeah, it’s not like there are tons of ways to get gear if you ~for whatever reason~ refuse to do group content.

What does MDI and AWC have to do with anything?

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Ok so just remove gear alltogether then yes? Make raiding and M+ purely prestige. Cause everything is a chore. You choose what you do. You can already run M+ 24/7.
Or remove raiding or M+? So we have only 1 left? Good choice to kill a game. If M+ was never implemented the game might not have even seen this expansion. More pillars means more players cause they can choose in which way they engage with content.

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No

No.

Yes. And I already have a list of them I have to do to enjoy the content I want to play

If you want better gear then you can do content you don’t like just like we already do

No I can’t. I have a job and a family.

Solo play isn’t a pillar. What part of that concept do you not understand?

I dunno how you’re missing all the threads about ‘overtuned’ raids and M+ dungeons, but it sounds like ‘your people’ make plenty of complaints about difficulty as well. But you seem to be cut from the same cloth as Raiimir, AKA can’t really have a discussion since you’ve got an attitude problem, so I won’t be replying to you any further than this.

Me personally, I avoid group content as much as possible because the community who regularly engages with it makes it abundantly clear that I want nothing to do with it. I have plenty of fun with the game without it because WoW has so much to do. The thing is, pretty much nobody is able to provide a decent reason for why allowing solo progression to go further than it currently does is a bad idea. Still waiting for that. And no, ‘because solo players would complain about how hard it is’ is not a good reason. As I alluded to above, challenging group content is complained about as well. If that’s not a good reason to stop providing it, then difficulty isn’t a good reason to avoid adding solo challenges either.

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