So you’re saying solo players don’t run dungeons/pvp/raids?
That is the biggest fallacy here.
Many of them actually do, they just don’t socially engage.
There was actually a topic on it a few months ago.
Many solo players actually do group content.
I am a sardonic lil bungweasel!
Mostly.
1 Like
I thought they’d pick up that I’m doing a rolling joke that I don’t care but I keep replying to them. But that must be on an intellectual level above what they can achieve. So…
I’m censorious and have a habit of being condescending.
If you define solo player as someone who never engages in group content at all, they are a very small minority according to public data.
1 Like
Nah we’re just feeding into each other.
I mean hey, at the end of the day there’s content I can do to up myself. You can too.
If you put the effort in.
Right right, but I mean, imagine buying the game, paying the sub, clearly see the “MMORPG” genre/title
and then proceed to play it like a single-player RPG and are disappointed?
You’ve opened my eyes. I will go and do the things. Since I re-upped my subscription. Thank you for this revelation.
I don’t know what the point of defining solo players as anything other than this is, though.
What separation is being made between a solo player or a player that doesn’t do x y or z as much as another player?
Can’t make heads or tails of what ‘solo’ ‘casual’ ‘elite’ or ‘hardcore’ mean without a reference.
1 Like
They always switch it up to promote a false narrative about X community.
1 Like
I don’t get why people have trouble with the concept of: declining to participate in a form of content is also declining all rewards from that content.
1 Like
I’m a solo world content enjoyer. I love living and playing in the world that blizzard builds. I’m not into current instanced content at all.
I wish they’d just try their hand at a proper RPG for once.
Worst case, they prove what I’ve been saying (not a single talented writer working for them, and never has been)
Best case, they produce a banger.
Classic essentially was a world, that players partook in and then there was those moments where you’d gather 4 others or a big event was getting 40 others and doing the instanced content. but for the most part most of the memories those players had was in the world of warcraft. Not so much instanced content it had, IMO.
2 Likes
Mostly semantics, but the point I’m trying to make is completely refusing all group content is relatively uncommon.
1 Like
Instanced content was Blizzard’s thing. They normalized it in MMOs.
But the world was at the forefront. Thanks to chris metzen
Now it seems like its just a backdrop for the instanced content
2 Likes
According to the “don’t let them have decent gear” crowd they don’t. In fact, many of the posts say solo players don’t need access to decent gear because they only “kill a few mobs”.
I’m not sure what crowd you’re talking about, since this was debunked in a massive thread awhile ago about “solo players and group content”
What else do you use the gear for if, in fact, you aren’t doing one of those 3 pillars?
Not sure pet battling scales off ilvl and you’re far stronger than any mob in DF (non elite).
Probably just strong enough to take down 1 elite at a time with CDs.
Do…do you just want power for the sake of power?
Was it? I can’t help but scoff at the idea that WoW was ever immersive. I hear it said a lot, by a lot of sources. I played WoW when it released. I couldn’t get into it, specifically because I couldn’t get immersed.
Either I have an entirely different set of things I care about, or my standards are much higher.
I go play Deadfire, and I get so immersed I might as well be at the bottom of the Eora ocean. I just got done with Hogwarts Legacy, and even though I hate the source material, that game had me cheering for fake children voiced by adults.
In WoW, I get airdropped into a sandy pit and I have to run around aimlessly getting x y or z plant for a b or c person, and occasionally commit relative genocide as well.
I don’t know how any of it was immersive to anyone. The world wasn’t even all that dynamic. Their attempts to fix how static everything felt, Cataclysm, went poorly.
TLDR WoW has never felt like a living world to me. Just a conduit through which I press dopamine buttons with friends.