DF abandons WoW’s solo playerbase... but why?

They dont drive away Solo. Solo players refuse to play WoW’s Core Games: Dungeon, Raid and PvP. It’s always there since it started. It’s the game mechanics.

You start leveling … as Solo. When you reach max level, you group up for Dungeons. When you get enough gear, group up more to kill harder bosses, those that cant be killed by 5 players.

There is a catch up Solo area that starts after Season 1. But when get enough gear, you group up again to get more gear and group up more to kill the Game’s Final Boss.

Solo= easiest difficulty of the game
Dungeon = next difficulty… it needs 5 people to beat it
Raid = harder difficulty… it needs more than 5 people to beat it
Mythic Raid = hardest difficulty… needs 20 best geared people to beat it

It’s a hierarchy or step… to reach the Final Boss. It so happened you stop at the easiest difficulty. Group up. That’s always it is… It would always be like this on all incoming expansions. You disagree? You are just on a wrong game.

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Why do you think that? What does correctly meant to you here? You can absolutely solo the content with relative ease even at low iLvL. Absolutely grouping up is faster and more efficient but that in no way detracts from it as a solo system.

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I have a disdain for people who ask this question,

There should be more than one way to get the best gear, there are a lot of us that would like to have really good gear but do not have the talent or ability to do mythics or raids but would like to have at least a chance to attack world bosses without dying 5 times. Maybe even be able to solo some instances.

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I genuinely don’t understand this statement so maybe you can break it down for me. From my perspective 9.2 was good for solo players but DF should be even better. We have literally more options to gear solo than 9.2 and more content for solo players, so what about DF is a detractor for solo players vs 9.2?

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It detracts simply because it is a long and mind-numbing grind. When just a patch ago we could get LFR tier doing world dailies, quests and weekly box openings. I had tier in the span of two days just logging in for an hour.

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so then why do you deserve the gear that others who do have the skill and ability are rewarded with. they put in the work and effort and they are rewarded. you dont deserve the best gear as a participation trophy in the game.

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That doesn’t stop them from trying though

soooo get better?

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Its a genuine question. Its not like I focus on these topics and follow along. I am a neutral party here so coming up with a passive-aggressive statement like that is basically alienating any sympathy that the OP might have gathered from me regarding this matter.

Also, if you were to get solo content that was good enough to be the best in the game. No way that its going to be easy. If you’re having issues doing mythics or raids which are easier with the more the number of people that are included, then the solo content (rewarding the best gear) would be tuned to the hardest difficulty and would be no less than the non-nerfed Mage tower stuff.

But yeah. Sure, you can disdain me for having that question. Have a good one! :blush: :innocent:

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I’m mainly an open world soloer (soloist?) and I don’t feel abandoned. I do the stuff I want, avoid the stuff I don’t, and I don’t worry about getting gear for content I’m probably not going to do. It works for me.

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GO :clap: PLAY :clap: A :clap: SINGLE :clap: PLAYER :clap: GAME :clap:

/Thread

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Thank you for answering me. I understand your perspective on this now, and while I may not agree fully you do make some good points IMO. I’m fine with solo players having to spend more than two hours to get their gear as that doesn’t really feel like much of a progression system and RPGs are all about progression of your character.

Shouldn’t gearing be a gradual thing done over time?

What I do agree with is the quality of the grind in DF is fairly low, it feels like Blizzard added the storms system with very little thought to replayability. Once you’ve done one storm you’ve done them all and grinding them for the gear you need IS mind numbingly boring. Blizz can do better there for sure.

Also, I personally think solo content does not have to equal easy content. Mage Tower is a great example of this concept and I think we need more of it, not just for solo players but for everyone’s sake.

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The storm infused set for shamans from grinding are for dps. Absolutely not for resto shaman, and when “upgraded” in the catalyst, it stays the same as far as stats and bonuses.

The raid gear is not the same, and the storm infused cannot be changed to raid tier with the catalyst.
So having that 385 gear is not going to help people move into raiding for certain specs.

Just a fyi, not for argument.

Do you think the issue is wow caters to casual players…?

If wow went the Final Fantasy route and just had 2 tiers of gear and destroy the mid game would more people be happy?

Solo players want this, solo players want that. For the love of god, go play a single player game. Or make do with what you have.

Blockquote
There should be more than one way to get the best gear, there are a lot of us that would like to have really good gear but do not have the talent or ability to do mythics or raids but would like to have at least a chance to attack world bosses without dying 5 times. Maybe even be able to solo some instances.
Blockquote

Let me get this straight - you want to be able to solo instances that were meant for groups, have gear that players that put in the time and effort to get because you either cant or wont? really? you realize 385 ilvl gear is the equivalent of a 7 key or lfr and is soloable? You also realize until the catch up mechanic none of us that were raiding just got tier overnight without extreme luck in raids?

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You genuinely don’t need even 405 gear to solo elite rare spawns and the weekly world boss will not be soloable even at 421 gear and it really shouldn’t be either it IS group content.

So what’s the real reason you want the best possible iLvL from solo content? Is it FOMO?

Also, why shouldn’t people who are willing to engage with the group systems of the game and complete the most challenging content in the game have the best gear? I personally will likely never mythic raid again because I just don’t like large group content and I’m perfectly fine with never having mythic raid gear so I genuinely don’t understand this mind set.

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I am a solo player for the most part, I do lfd and an occasional lfg but that is it. It seems as soon as I hit the max level with a toon I stop playing them and go to another until I max it. I detest end game content because either it is redundant, or you need a group. I am not even in a guild. I have never had good experiences with groups so I have stopped even doing anything group-wise. I do not mind spending time and quests being hard I do not expect great gear to just be handed out but do think there should be multiple ways to get great gear, I might keep playing the same toon longer.

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Fr, I don’t get why they need such high gear to go insta kill things in a normal level zone. It’s ridiculous. If you want the gear work for it. If not, then don’t bother complaining about it.

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With that can a person get essences to make sparks without doing the dungeon at the last of the quest? if so then how if not that’s the asnwer.