@Devs, what are you doing about Healing?

I healed 4 keys last night 2x +18s and 2x +17s. We timed 3 of them, but the one we didnt time was due to well “a special player” who must have payed his way to a high IO score like Faux. Because he died over 15 times to simple things, like getting hit by squawks, getting face blasted off by Eudora, playing with Trothaks sharks, etc… etc… Not to mention the tank was out DPSing him… So yea, missed the timer by 5 seconds… A very special person that player and found his way to my ignore list.

Anyhow, I healed the other keys just fine. We did BH, UR and VP. ++ all of them. But still my argument stays the same. Your setting around doing nothing for like 10 to 15 seconds and then BOOM… Huge massive dmg hit. It wouldnt feel so bad if I could heal a player back quicker. But at the same time, looking at the numbers, healers are pumping heals out higher then they have before. So IMHO, its the health pool is to high and the dmg profile is also to high.

But also, heck I setup VuhDo and dug through all my old healing macros to get everything setup to make my healing experience more pleasant. New players are not going to know about these things or much less deal with setting it all up. And they shouldnt. The way current healing in the game is setup is outdated.

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First things first, saying people pay for io on the forums is some clown behavior.

anyway - damage isn’t random in this game. it’s all predictable.

doesn’t matter what the dps do. if you’re doing your job as a healer you’ll time more keys than you brick.

i heal, im not mechanically great at healing but i understand the game, i understand when damage is coming. it literally does not matter if people are pressing their defensives in a +18. i’ll heal thru it. and i speed up the dungeon with damage when I know damage isn’t coming.

i do the bare minimum as a healer and im somehow healing 22s as a resto druid , i promise a healer main could do way better than i do.

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I pay to skip. Sucks to be be poor, I guess? And it’s for an alt. Bought raid carries and dawn of the infinite.

No healer can make a player AVOID game mechanics.

As far as predictable, yea. A meteorologist can predict tornadoes. But not what house it blows down. Same goes for an experienced healer. We can learn when dmg is going to come in, but sometimes the player it goes to is random. Thats fine. But still does not solve the fact that when players have on average 550k health at 441 item level, only being able to heal 150k with a crit heal just feels like uber garbage.

It’s a low key. You just heal through mistakes. Those mistakes eventually kill people at higher keys. It literally doesn’t matter.

I just don’t believe in blaming pugs for things that you could’ve been more prepared for.

I don’t need to be babied as a healer. I go in, do my job, doesn’t matter what the dps do, I’ll time more keys than I brick.

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Healing for 400k here if crit I think.

And sure my basic heals are weak - as they should be arguably.

The basic heals just exists if people have ran out of buttons to press.

On a thought: regardless of how strong healing is, it won’t matter if people get one shot by stuff. Like first boss of underrot. Hardest dungeon, I swear.

Regardless of how healing is, you’re still dependent on people that miraculously always don’t know how to play. (Well, I don’t have that issue.)

ya but like i said bricking happens.

healers CAN however control more than they think they can. that’s why i said that you time more than you brick anyway

especially at the +18 key range

Finally something I actually agree with you on here… On boss week, even on an 18 its a one shotter.

So if bad players are the culprit, it shouldn’t matter if healing remains as is because you’ll still be losing people regularly.

I think healing is fine - again as a preservation evoker. Maybe resto shaman have it harder, but since they’re timing 27s anyway, can’t be that much worse.

Before enlightened lizards took over, they eclipsed holy paladins at the +25 range.

I have heard we are currently pretty trash. But its the only healer I know besides Disc Priest and I havent leveled it up since last expansion.

and yet they’re somehow doing 27s which involve 95% more damage taken, and somehow making it work.

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I just started back healing this week. Still working on a few items and tuning. Had most items gemmed and crafted for Enhance. Spent most of today moving those items and stats around. Feel way more confident.

So given this shift, not a game issue, but a player one.

People don’t “invest” in healing, and think they can waltz into high keys, and expect success?

+17s are fairly up there, so by then maybe people should know how to play their spec, more fluently than just starting this week.

i think the best way forward would be to just remove the healer role from the game entirely and make every dps spec self sufficient in terms of healing.

i discuss this option in another thread…

My lovely friend askton broached the topic again, so i would like to give credit where credit is due as askton is to thank for this one

askton, you are a wonderful friend. and i hope you enjoy the rest of your day, my friend :slight_smile:

Nah, I still think healing is trash now.
I been playing since 2004. I created this very shaman back at the end of Wrath. So while I still have to refamiliarize myself every couple of expansions if I dont play it as much. I am still a veteran player.

The things I know to do and how to setup isnt going to be something a new player is going to know to do.

So we need to set back and look at how someone who has never healed before or is completely new to the game is going to look at healing as it is now and how they are going to react to it.

I am a stubborn old goat. I will adapt and overcome. But I understand and I hope others do as well, that most new players want to simply hop into the game and do well enough that it doesnt put them off from healing if they are still learning. If you catch what I am saying.

I am not saying that if a experienced healer got on their account and played their character and did 150k on average, that they should be able to do something close… No not at all. But maybe half or slightly more. Just well enough they are not ran out of a dungeon by a bunch of rude players.

We want all classes to be easy enough to players to do OK on them, but still want players to be able to double their performance and master then within say a month on average.

Now we all keep talking about +20 keys here. But if we had 392 gear, well even a +5 is going to post some challenges at that level. Not as sever, but still a challenge. Mechanics like the stabby dude from the first boss pack in BH is a prime example of bad mechanics. Players are going think they are doing something wrong. And they are not. Just crap mechanic is all.

Mechanics like the stabby dude from the first boss pack in BH is a prime example of bad mechanics. Players are going think they are doing something wrong. And they are not. Just crap mechanic is all.

No? Mechanics designed so other people pop defensives or use externals is not a bad mechanic at all.

And if other people doing stuff is the issue, throw in every interrupt, and every tank buster.

So we need to set back and look at how someone who has never healed before or is completely new to the game is going to look at healing as it is now and how they are going to react to it.

Probably running a +2 with a bunch of overgeared people and finding out things have no mechanics, and no one needs healing.

Doubtful, most of the time its new alts at this point in the season. At best it maybe someone like myself carrying a friend through some low keys to get them caught up quicker so they can raid with us. But those are outliers. Not the norm.

The game is running into a rather unsustainable situation.

Tanks (aside from warriors) really seldom need healers.

DPS that fail mechanics need healers, but they die instantly at a certain level.

There do exist some heal checks, such as the entirety of halls of infusion from start to finish where the healer is given an artificially difficult job.

From my limited raiding experience, raid healing seems more in line with what I’ve been used to in the past. Damage goes out, you heal it. Tanks get beat up with their endless every fight has tank swap mechanics life-you heal them.

IDK.

Just seems like healing is either completely unnecessary if people are playing well, or you have to have it because mechanics exist soley for the purpose of justfying the existence of healers.

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Awesome, you’re good at healing and are having success. How does this solve the problem of not enough players willing to heal content?
I don’t care if healing is easy or hard, I care that people are doing it in high enough numbers that it doesn’t hinder my ability to do the content.
Currently, they don’t. I heal M+ and raids on every class that has a healing spec available for the simple fact that sitting in town forming a group is the worst experience I’ve had in this game and when I want to play a mage, or a warrior, I’m just out of luck. Sit in town… and wait. Not interested.
The healer situation needs an adjustment and telling people to “git gud” isn’t it.

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